Difference between revisions of "Hyperweave"
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| insulation - cold factor = 1.1 | | insulation - cold factor = 1.1 | ||
| insulation - heat factor = 1.1 | | insulation - heat factor = 1.1 | ||
− | | market value base = | + | | market value base = 16 |
| work to make factor = 1.8 | | work to make factor = 1.8 | ||
|mass = 0.038 | |mass = 0.038 | ||
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{{Info|Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.}} | {{Info|Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.}} | ||
+ | |||
+ | Along with [[thrumbofur]] and [[devilstrand]], hyperweave can be used to make the most protective clothing in the game. Out of the three textiles, hyperweave offers the best sharp damage protection, but the worst blunt danage protection. |
Revision as of 17:10, 19 September 2017
Hyperweave
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Base Stats
- Deterioration Rate
- 1
- Flammability
- 0.4
- Market Value
- 9
- Mass
- 0.038
- Max Hit Points
- 200
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×2.88
- Armor - Sharp
- ×2
- Beauty
- ×5.5
- Flammability
- ×0.4
- Insulation - Cold
- ×26
- Insulation - Heat
- ×26
- Max Hit Points
- ×2.4
- Work To Make
- ×1
Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.
Along with thrumbofur and devilstrand, hyperweave can be used to make the most protective clothing in the game. Out of the three textiles, hyperweave offers the best sharp damage protection, but the worst blunt danage protection.