Difference between revisions of "Hyperweave"

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{{Define|Fabric
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{{Infobox main|fabric
| category = Fabric
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| name = Hyperweave
| description = High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
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| image = Hyperweave b.png
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| description = Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
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<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Fabric
 +
| stuff category = Fabric
 +
| hp = 200
 +
| deterioration = 1
 +
| flammability = 0.4
 +
| marketvalue = 9
 +
| mass base = 0.038
 +
| stack limit = 75
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 5.5
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 2.4
 +
| flammability factor = 0.4
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| armor - blunt factor = 0.54
 +
| armor - heat factor = 2.88
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| armor - sharp factor = 2.0
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| insulation - cold factor = 26
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| insulation - heat factor = 26
 +
<!-- Technical -->
 +
| defName = Hyperweave
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| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (0,106,126)
 
| color = (0,106,126)
| def name = Hyperweave
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = hyperweave
 
| label = hyperweave
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| armor - blunt factor = 1.6
 
| armor - blunt offset = 0.03
 
| armor - electric factor = 0
 
| armor - electric offset = 0
 
| armor - heat factor = 2.0
 
| armor - heat offset = 0.03
 
| armor - sharp factor = 4.0
 
| armor - sharp offset = 0.03
 
| flammability base = 1.0
 
| insulation - cold factor = 1.1
 
| insulation - heat factor = 1.1
 
| market value base = 45
 
| work to make factor = 1.8
 
 
}}
 
}}
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{{Info|'''Hyperweave''' is a space age, highly protective and rare [[fabric]] produced only on high-tech Glitterworlds.}}
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 +
== Acquisition ==
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Hyperweave cannot be grown or manufactured, instead it is only available through [[trading]], the [[Events#Cargo_pods|cargo pod event]] or offered as a [[quest]] reward.
 +
 +
Additionally, some [[raiders]] and outlanders will occasionally come wearing hyperweave apparel.
 +
 +
== Analysis ==
 +
Hyperweave is one of the two most protective and insulative [[textiles]] in the game and is the premier choice for [[duster]]s and other protective [[clothing]]. Of all the other textiles, only [[thrumbofur]] is comparable. The question of superiority is not a simple one however. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high [[quality]] levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items.  The heat armor is significant though, offering good protection against [[inferno cannon]] that become common in the late game.
 +
 +
Thus, while Thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Hyperweave is especially uncommon.
 +
 +
Hyperweave should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned [[pants]] and [[button-down shirt]]s. That said, even as less protective items of clothing, hyperweave still offers decent protection. Even a pair of Normal Hyperweave Pants have a 12% chance to outright nullify a bullet from an [[assault rifle]], and another 12% chance to half the damage.
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For use in [[furniture]], hyperweave's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], however this is a waste of its potential. [[Sculptures]] are a better way to improve room quality, while the hyperweave itself is better used to protect pawns as clothing. 
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It is also the least flammable textile, tied with [[Devilstrand]].
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== Gallery ==
 +
<gallery>
 +
Hyperweave a.png|One hyperweave
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Hyperweave b.png|Partial stack
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Hyperweave c.png|Full stack
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</gallery>
 +
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== Version history ==
 +
* [[Version/1.1.0]] - Apparels made from hyperweave can no longer be burnt.
 +
<gallery>
 +
Hyperweave old.png|Old texture
 +
</gallery>
  
{{Info|Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.}}
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{{nav|materials|wide}}
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[[Category:Material]] [[Category:Textile]] [[Category:Fabric]]

Revision as of 14:55, 7 December 2022

Hyperweave

Hyperweave

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
Silver
Stack Limit
75
Mass
0.038 kg
HP
200
Deterioration Rate
1
Flammability
40%
Rotatable
False
Path Cost
15

Stat Modifiers

Beauty Factor
×5.5
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×2.4
Flammability
×0.4
Armor - Sharp
×2.0
Armor - Blunt
×0.54
Armor - Heat
×2.88
Insulation - Cold
+26 °C (46.8 °F)
Insulation - Heat
+26 °C (46.8 °F)
Technical
defName
Hyperweave
Color
(0,106,126)


Hyperweave is a space age, highly protective and rare fabric produced only on high-tech Glitterworlds.

Acquisition

Hyperweave cannot be grown or manufactured, instead it is only available through trading, the cargo pod event or offered as a quest reward.

Additionally, some raiders and outlanders will occasionally come wearing hyperweave apparel.

Analysis

Hyperweave is one of the two most protective and insulative textiles in the game and is the premier choice for dusters and other protective clothing. Of all the other textiles, only thrumbofur is comparable. The question of superiority is not a simple one however. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high quality levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. The heat armor is significant though, offering good protection against inferno cannon that become common in the late game.

Thus, while Thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Hyperweave is especially uncommon.

Hyperweave should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned pants and button-down shirts. That said, even as less protective items of clothing, hyperweave still offers decent protection. Even a pair of Normal Hyperweave Pants have a 12% chance to outright nullify a bullet from an assault rifle, and another 12% chance to half the damage.

For use in furniture, hyperweave's exceptional beauty factor and market value make for very good buffs to room quality, however this is a waste of its potential. Sculptures are a better way to improve room quality, while the hyperweave itself is better used to protect pawns as clothing.

It is also the least flammable textile, tied with Devilstrand.

Gallery

Version history

  • Version/1.1.0 - Apparels made from hyperweave can no longer be burnt.