Difference between revisions of "Human meat"

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{{merge|[[meals]]}}
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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately. Also general - for that see [[Insect meat]]}}
Suggest merging this page with '''[[Meals]]''' to collect all meals in one place.<br/>
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{{Infobox main|food
<br/>
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| name = Human meat
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| image = Meat human b.png
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| description = Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.
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<!-- Base Stats -->
'''Human [[meat]]''' was introduced in [[Alpha 2|Alpha two]] as an alternative [[food]]source. Both colonist and raider flesh can be prepared for all your <s>carnivoristic</s> cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption.  
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| type = Food
"Cannibalism causes bad thoughts" Source: [http://rimworldwiki.com/Version/0.2.363] Heading: Changes/point 23
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| type2 = Raw food
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| hp = 60
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| deterioration = 6
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| marketvalue = 0.8
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| beauty = -4
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| mass base = 0.03
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| flammability = 0.5
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<!-- Ingestion -->
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| taste = Raw
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| food poison chance = 0.02
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| days to rot = 2
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| nutrition = 0.05
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}}
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{{See also|Meat (disambiguation)|Meat|Insect meat}}
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'''Human meat''' can be obtained by butchering [[human]]s. The amount obtained depends on the [[Butchery Efficiency]] of the butcher. It can be used alone to produce simple [[meals]], or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists [[Thoughts#Memory Eating|dislike]] eating uncooked meat.
  
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Much like insect meat, colonists are generally opposed to consuming human flesh. By default, human flesh is disabled from the list of meats that can be butchered and/or cooked. Unless the butcher has the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought and even other colonists who didn't do the butchering suffer a mood debuff.
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Colonists that have the Cannibal trait will enjoy human meat consumption, gaining +20 mood for eating it raw or +15 for eating it cooked; all others will get hammered with a -20 mood bad thought for eating it raw, or -15 for cooked.
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It is generally encouraged to consider all other options before resorting to cannibalism to keep your colony up and running. To prevent the additional Raw Cannibalism debuff, raw human meat must be cooked. You might choose to suffer the additional penalty to put it through a [[nutrient paste dispenser]] until you can obtain more food (causing the milder, but still unfortunate, "Cooked Cannibalism" debuff).
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Its market value is only {{icon Small|silver||{{P|Market Value Base}}}} [[silver]], or {{%|{{P|Market Value Base}}/{{Q|Meat|Market Value Base}}|0}} of regular meat.
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== Gallery ==
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<gallery>
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Meat human a.png|One human meat
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Meat human b.png|Partial stack
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Meat human c.png|Full stack
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</gallery>
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{{nav|Food|wide}}
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[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

Revision as of 11:01, 24 August 2022

Human meat

Human meat

Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.

Base Stats

Type
FoodRaw food
Market Value
0.8 Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Human meat can be obtained by butchering humans. The amount obtained depends on the Butchery Efficiency of the butcher. It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.

Much like insect meat, colonists are generally opposed to consuming human flesh. By default, human flesh is disabled from the list of meats that can be butchered and/or cooked. Unless the butcher has the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought and even other colonists who didn't do the butchering suffer a mood debuff.

Colonists that have the Cannibal trait will enjoy human meat consumption, gaining +20 mood for eating it raw or +15 for eating it cooked; all others will get hammered with a -20 mood bad thought for eating it raw, or -15 for cooked.

It is generally encouraged to consider all other options before resorting to cannibalism to keep your colony up and running. To prevent the additional Raw Cannibalism debuff, raw human meat must be cooked. You might choose to suffer the additional penalty to put it through a nutrient paste dispenser until you can obtain more food (causing the milder, but still unfortunate, "Cooked Cannibalism" debuff).

Its market value is only Silver 0.8 silver, or 40% of regular meat.

Gallery