Difference between revisions of "Human leather"

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m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values)
m ((Bot) XML data extraction: Update to Alpha 10)
Line 2: Line 2:
 
| always haulable = true
 
| always haulable = true
 
| color = (211,194,143)
 
| color = (211,194,143)
| commonality = 0.000625
+
| commonality = 0.005
 
| def name = Human_Leather
 
| def name = Human_Leather
 
| default color = (211,194,143)
 
| default color = (211,194,143)
Line 18: Line 18:
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 
| use standard health = true
 
| use standard health = true
 +
| max health base = 100
 
| armor - blunt factor = 1.5
 
| armor - blunt factor = 1.5
 
| armor - electric factor = 4
 
| armor - electric factor = 4
Line 27: Line 28:
 
| market value base = 7.5
 
| market value base = 7.5
 
| market value factor = 3
 
| market value factor = 3
| max health base = 100
+
| max hit points base = 100
 
}}
 
}}

Revision as of 19:37, 15 April 2015

Human leather

Humanleather b.png

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−4
Flammability
1
Market Value
4.2
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.64
Beauty
×1
Flammability
×1
Insulation - Cold
×12
Insulation - Heat
×12
Max Hit Points
×1.3
Work To Make
×1