Difference between revisions of "Human resources"

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==Traits==
 
==Traits==
  
Note that all the above traits can be combined. No penalty + as Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.
+
Note that all the above traits can be combined. No penalty + As Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.
  
 
Any of the 3 traits are suitable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.
 
Any of the 3 traits are suitable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.
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=== Cannibal ===
 
=== Cannibal ===
Really likes to eat human flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.
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Really likes to eat human flesh and also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.

Revision as of 19:28, 22 May 2018

Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most pawns have a severe distaste for these actions. Committing them - even in dire or justified cases - will have relevant negative mood penalties.

In dire circumstances it may be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.


Effects Table

Traits See Corpse See Rotting Corpse Butcher Humanlike Butcher Humanlike (Colonywide) Eat Human Flesh Raw Eat Human Flesh Meals Wear Human Skin Clothing Buy/Sell Human Flesh/Leather Sell Slave (Colonywide) Organ Harvest (Colonywide)
None -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) -6 Mood (6 days. 1 Stack) -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier -3/-5/-7/-8 Mood No Penalty -5 Mood (3 days. 5 Stacks) -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier
Psychopath No Penalty As normal No Penalty No Penalty As normal As normal As normal No Penalty No Penalty No Penalty
Bloodlust No Penalty No Penalty No Penalty No Penalty As normal As normal +3/+5/+7/+8 Mood No Penalty As Normal As Normal
Cannibal No Penalty As normal No Penalty No Penalty +20 Mood (1 day. 1 Stack) +15 Mood (2 day. 1 Stack) +3/+5/+7/+8 Mood No Penalty As Normal As normal

Traits

Note that all the above traits can be combined. No penalty + As Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.

Any of the 3 traits are suitable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.

Psychopath

Has no issues seeing corpses or butchering them but still suffers penalties from eating Flesh or wearing Skin Clothing. However, he has no qualms about slavery and organ harvesting.

Bloodlust

The only one who doesn't mind seeing Rotting Corpses and also likes Human Skin Clothing. Does not like Human Flesh, Organ Harvesting and Slavery however.

Cannibal

Really likes to eat human flesh and also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.