Difference between revisions of "Human"

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(Femur is the thigh bone, tibia is the shin bone)
(Updated Attacks)
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|type = Human{{!}}Human
 
|type = Human{{!}}Human
 
|type2 = Characters{{!}}Characters
 
|type2 = Characters{{!}}Characters
|attack1cool = 110
+
|attack1cool = 120
|attack1dmg = 6
+
|attack1dmg = 8.2
 
|attack1part = left hand
 
|attack1part = left hand
 
|attack1type = blunt
 
|attack1type = blunt
|attack2cool = 110
+
|attack1stun = 14
|attack2dmg = 6
+
|attack2cool = 120
 +
|attack2dmg = 8.2
 
|attack2part = right hand
 
|attack2part = right hand
 
|attack2type = blunt
 
|attack2type = blunt
 +
|attack2stun = 14
 +
|attack3cool = 120
 +
|attack3dmg = 8.2
 +
|attack3part = teeth
 +
|attack3type = bite
 +
|attack4cool = 120
 +
|attack4dmg = 5
 +
|attack4part = head
 +
|attack4type = blunt
 
|bodysize = 1
 
|bodysize = 1
 
|diet = omnivorous
 
|diet = omnivorous

Revision as of 08:52, 18 June 2019

Human

Human

"A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets."

Base Stats

Type
HumanCharacters
Market Value
1750 Silver
Mass
70 kg

Pawn Stats

Move Speed
4.61 c/s
Body Size
1
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1
Diet
omnivorous
Life Expectancy
80 years
"+" can not be assigned to a declared number type with value 18.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Melee Combat

Attack 1
Left hand
8.2 dmg (Blunt)
12 % AP
120 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Right hand
8.2 dmg (Blunt)
12 % AP
120 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
8.2 dmg (Bite)
12 % AP
120 second cooldown
Attack 4
Head
5 dmg (Blunt)
7 % AP
120 second cooldown
Average DPS
0.04

Humans are the standard Colonist race, enemies (raiders) can be both the same species or artificial.


Diet

Humans are omnivores. Food supply can be gathered by foraging wild berries, hunting animals for their meat, growing plantations and lastly through cannibalism which causes negative thoughts incurring mood penalties to most but some who favor it.

Combat

Humans can fight with their own fists or equip one type of weapon at a time, either melee or ranged.

Body Parts

File:Anatmoy of the pawn.png

Head

  • Health: 30
  • Lethal if destroyed/removed.

While humans can (rarely) survive headshots, damage to the brain is still very serious. A single gunshot typically destroys the brain due to its low health, but a slightly lower power weapon like the assault rifle can hit the brain and not kill the colonist. However, brain tissue always scars, and sufficient damage may render a colonist unconscious forever.

Skull

  • Health: 30
  • Lethal if shattered.

Container of the brain. Lethal if destroyed, since it holds the brain (again, you need the brain to live, not technically the skull).

Brain
  • Health: 10
  • Lethal if destroyed/removed.

The most important organ of a colonist. It's required for consciousness, sight processing, hearing processing, moving, and working.

Eyes
  • Health: 10

Includes :

  • Right Eye
  • Left Eye

Eyes are required for seeing. They do not heal when injured, and always scar. Lost or damaged eyes can be surgically replaced with bionic eyes, though they are rather expensive.

Ears
  • Health: 10

Includes :

  • Right Ear
  • Left Ear

Ears are required for hearing things in the world. Losing both ears results in deafness. A lost or damaged ear can be replaced with a cochlear implant.

Currently, loud noises like gunshots do not inflict pain or damage on the ears.

Nose
  • Health: 10

[[version/

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history

Current version

The most current PC version in our database is: 1.5.4063

The most current console version in our database is: 1.23

Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!

Past PC versions

All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!

VersionRelease Date 
Version/1.5.406313 April 2024
Version/1.5.406212 April 2024
Version/1.4.39013 November 2023
Version/1.4.370420 April 2023
Version/1.4.368229 March 2023
Version/1.4.364116 February 2023
Version/1.4.361319 January 2023
Version/1.4.358017 December 2022
Version/1.4.356330 November 2022
Version/1.4.355825 November 2022
Version/1.4.355724 November 2022
Version/1.4.355522 November 2022
Version/1.4.35429 November 2022
Version/1.4.35418 November 2022
Version/1.4.35374 November 2022
Version/1.4.35363 November 2022
Version/1.4.35352 November 2022
Version/1.4.35341 November 2022
Version/1.4.353129 October 2022
Version/1.4.353028 October 2022
Version/1.4.352927 October 2022
Version/1.4.352826 October 2022
Version/1.4.352725 October 2022
Version/1.4.352523 October 2022
Version/1.4.352422 October 2022
Version/1.4.352321 October 2022
Version/1.3.33877 June 2022
Version/1.3.33267 April 2022
Version/1.3.328727 February 2022
Version/1.3.32002 December 2021
Version/1.3.315922 October 2021
Version/1.3.311710 September 2021
Version/1.3.310125 August 2021
Version/1.3.308711 August 2021
Version/1.3.30804 August 2021
Version/1.3.307631 July 2021
Version/1.3.307429 July 2021
Version/1.3.307227 July 2021
Version/1.3.3069b24 July 2021
Version/1.3.306924 July 2021
Version/1.3.306722 July 2021
Version/1.3.306621 July 2021
Version/1.2.300521 May 2021
Version/1.2.29005 February 2021
Version/1.2.275311 September 2020
Version/1.2.27198 August 2020
Version/1.1.26544 June 2020
Version/1.1.264728 May 2020
Version/1.1.26245 May 2020
Version/1.1.261829 April 2020
Version/1.1.261021 April 2020
Version/1.1.25989 April 2020
Version/1.1.258931 March 2020
Version/1.1.257921 March 2020
Version/1.1.257517 March 2020
Version/1.1.257113 March 2020
Version/1.1.257012 March 2020
Version/1.1.25679 March 2020
Version/1.1.25668 March 2020
Version/1.1.25657 March 2020
Version/1.1.25646 March 2020
Version/1.1.25635 March 2020
Version/1.1.25624 March 2020
Version/1.1.25602 March 2020
Version/1.1.25591 March 2020
Version/1.1.024 February 2020
Version/1.0.254920 February 2020
Version/1.0.24082 October 2019
Version/1.0.228229 May 2019
Version/1.1.22585 May 2019
Version/1.1.22574 May 2019
Version/1.0.215017 January 2019
Version/1.0.209624 November 2018
Version/1.0.017 October 2018
Version/0.19.200929 August 2018
Version/0.18.172215 November 2017
Version/0.17.15573 June 2017
Version/0.17.154623 May 2017
Version/0.16.139321 December 2016
Version/0.15.12843 September 2016
Version/0.15.128030 August 2016
Version/0.15.127929 August 2016
Version/0.14.124930 July 2016
Version/0.14.124122 July 2016
Version/0.14.123819 July 2016
Version/0.14.123617 July 2016
Version/0.14.123415 July 2016
Version/0.13.11357 April 2016
Version/0.12.91430 August 2015
Version/0.12.91026 August 2015
Version/0.12.90622 August 2015
Version/0.11.87724 July 2015
Version/0.10.78523 April 2015
Version/0.9.72219 February 2015
Version/0.8.65716 December 2014
Version/0.7.5811 October 2014
Version/0.6.53213 August 2014
Version/0.5.4924 July 2014
Version/0.4.4602 June 2014
Version/0.3.41013 April 2014
Version/0.2.36326 February 2014
Version/0.1.33427 January 2014
Version/0.0.254B7 November 2013
Version/0.0.2504 November 2013
Version/0.0.24530 October 2013
Version/0.0.23217 October 2013

Past console versions

All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!

VersionRelease Date 
Console version/1.2312 May 2023
Console version/1.224 May 2023
Console version/1.2125 April 2023
Console version/1.118 December 2022
Console version/1.1029 September 2022
Console version/1.0921 September 2022
Console version/1.0825 August 2022
Console version/1.0710 August 2022
Console version/1.064 August 2022

|

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history

Current version

The most current PC version in our database is: 1.5.4063

The most current console version in our database is: 1.23

Is this not correct? Please feel free to update it yourself, or let us know on the Rimworld Discord!

Past PC versions

All public versions can be found in the expanding table below. All past versions including Internal, Public, Silent, Hotfixes, Release, Alpha & Beta versions, can be found on the Category:Version page.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category!

VersionRelease Date 
Version/1.5.406313 April 2024
Version/1.5.406212 April 2024
Version/1.4.39013 November 2023
Version/1.4.370420 April 2023
Version/1.4.368229 March 2023
Version/1.4.364116 February 2023
Version/1.4.361319 January 2023
Version/1.4.358017 December 2022
Version/1.4.356330 November 2022
Version/1.4.355825 November 2022
Version/1.4.355724 November 2022
Version/1.4.355522 November 2022
Version/1.4.35429 November 2022
Version/1.4.35418 November 2022
Version/1.4.35374 November 2022
Version/1.4.35363 November 2022
Version/1.4.35352 November 2022
Version/1.4.35341 November 2022
Version/1.4.353129 October 2022
Version/1.4.353028 October 2022
Version/1.4.352927 October 2022
Version/1.4.352826 October 2022
Version/1.4.352725 October 2022
Version/1.4.352523 October 2022
Version/1.4.352422 October 2022
Version/1.4.352321 October 2022
Version/1.3.33877 June 2022
Version/1.3.33267 April 2022
Version/1.3.328727 February 2022
Version/1.3.32002 December 2021
Version/1.3.315922 October 2021
Version/1.3.311710 September 2021
Version/1.3.310125 August 2021
Version/1.3.308711 August 2021
Version/1.3.30804 August 2021
Version/1.3.307631 July 2021
Version/1.3.307429 July 2021
Version/1.3.307227 July 2021
Version/1.3.3069b24 July 2021
Version/1.3.306924 July 2021
Version/1.3.306722 July 2021
Version/1.3.306621 July 2021
Version/1.2.300521 May 2021
Version/1.2.29005 February 2021
Version/1.2.275311 September 2020
Version/1.2.27198 August 2020
Version/1.1.26544 June 2020
Version/1.1.264728 May 2020
Version/1.1.26245 May 2020
Version/1.1.261829 April 2020
Version/1.1.261021 April 2020
Version/1.1.25989 April 2020
Version/1.1.258931 March 2020
Version/1.1.257921 March 2020
Version/1.1.257517 March 2020
Version/1.1.257113 March 2020
Version/1.1.257012 March 2020
Version/1.1.25679 March 2020
Version/1.1.25668 March 2020
Version/1.1.25657 March 2020
Version/1.1.25646 March 2020
Version/1.1.25635 March 2020
Version/1.1.25624 March 2020
Version/1.1.25602 March 2020
Version/1.1.25591 March 2020
Version/1.1.024 February 2020
Version/1.0.254920 February 2020
Version/1.0.24082 October 2019
Version/1.0.228229 May 2019
Version/1.1.22585 May 2019
Version/1.1.22574 May 2019
Version/1.0.215017 January 2019
Version/1.0.209624 November 2018
Version/1.0.017 October 2018
Version/0.19.200929 August 2018
Version/0.18.172215 November 2017
Version/0.17.15573 June 2017
Version/0.17.154623 May 2017
Version/0.16.139321 December 2016
Version/0.15.12843 September 2016
Version/0.15.128030 August 2016
Version/0.15.127929 August 2016
Version/0.14.124930 July 2016
Version/0.14.124122 July 2016
Version/0.14.123819 July 2016
Version/0.14.123617 July 2016
Version/0.14.123415 July 2016
Version/0.13.11357 April 2016
Version/0.12.91430 August 2015
Version/0.12.91026 August 2015
Version/0.12.90622 August 2015
Version/0.11.87724 July 2015
Version/0.10.78523 April 2015
Version/0.9.72219 February 2015
Version/0.8.65716 December 2014
Version/0.7.5811 October 2014
Version/0.6.53213 August 2014
Version/0.5.4924 July 2014
Version/0.4.4602 June 2014
Version/0.3.41013 April 2014
Version/0.2.36326 February 2014
Version/0.1.33427 January 2014
Version/0.0.254B7 November 2013
Version/0.0.2504 November 2013
Version/0.0.24530 October 2013
Version/0.0.23217 October 2013

Past console versions

All past console versions can be found on the Category:Console version page. This has a list of every version tagged by that category.

If there is a version that is missing, please feel free to add it! Just don't forget to tag the page with the Console version Category!

VersionRelease Date 
Console version/1.2312 May 2023
Console version/1.224 May 2023
Console version/1.2125 April 2023
Console version/1.118 December 2022
Console version/1.1029 September 2022
Console version/1.0921 September 2022
Console version/1.0825 August 2022
Console version/1.0710 August 2022
Console version/1.064 August 2022

]] Though required for smelling, there is no smelling system in place for RimWorld. A damaged or destroyed nose is the least of your worries in terms of injury.

Jaw
  • Health: 20

Functions for eating and talking. Colonists without jaws will eat slowly and talk with difficulty. Lost or damaged jaws can be surgically replaced with a denture.

Torso

  • Health: 40
  • Core Part
  • Lethal if destroyed

The torso is the core part of a colonist. It is a container for the rest of the major organs of a colonist, and destroying it effectively destroys/disconnects the rest of the colonist's organs. A majority of human characters will die from torso injury/destruction long before they die of anything else.

Neck

  • Health: 30
  • Lethal if destroyed/removed.

Technically part of the torso, it connects the head to the torso. Neck damage make colonists bleed out very fast. Loss of the neck results in death, due to disconnecting the brain from the core part, the torso.

Clavicle

  • Health: 25

Includes :

  • Right Clavicle
  • Left Clavicle

The clavicles are the bones between the neck and shoulder (the human damage model does not include shoulders, however, so the clavicle connects the arm instead), and are required for the colonist to work. Shattering a clavicle is equivalent to actually losing the arm in terms of functionality.

Spine

  • Health: 35

Colonists need their spine for moving and working. Shattering the spine results in complete paralysis, presumably below the neck. Functionality can be restored by installing a bionic spine, which gives 100% effectiveness.

Pelvis

  • Health: 25

The pelvis is critical for moving, and shattering it results in paralysis below the waist. Colonists are completely unable to walk from this sort of injury, and will be forced to be bed-bound for the rest of their life. There is currently no way to repair or replace a shattered pelvis.

Sternum

  • Health: 25

Front part of the rib cage.

Rib

  • Health: 15

Includes :

  • Rib x 12

Colonists have 12 ribs, so damage/loss of a rib is relatively harmless.

Lung

  • Health: 20

Includes :

  • Right Lung
  • Left Lung
  • Lethal if both lungs lost.

Colonists have two lungs, a right lung and left lung. Currently, colonists can breathe and survive fine with just one lung, Losing both lungs means instantaneous death, as the colonist will immediately suffocate. Lungs tend to bleed out quite fast when injured, but are otherwise generally survivable. Lungs can be harvested and transplanted, so a damaged or lost lung can be replaced. Pirate traders occasionally have organs for sale.

Stomach

  • Health: 25
  • Lethal if destroyed.

The stomach is a digestive organ and metabolism source. It is a vital organ.

Heart

  • Health: 20

The heart is needed for blood pumping in colonists. Complete destruction of the heart results in instant death.

Worth noting that, like the brain, the heart always scars[1], and never heals naturally. This is less severe than a brain scar, which could put colonists and other characters into a permanent coma, but still a very serious injury. Hearts can be harvested and transplanted - albeit at the cost of the donor's life - so a damaged heart can be replaced. Slave traders occasionally have these organs for sale.

Kidney

  • Health: 20

Includes :

  • Right Kidney
  • Left Kidney
  • Lethal if both lost

Kidneys are required for blood filtration. Like lungs, losing one isn't life-threatening, but losing both results in death. A loss of blood filtration efficiency also results in drastically reduced disease resistance, so kidney damage can lead to colonists that survive a firefight later dying of malaria or the flu. Kidneys can be harvested and transplanted, so a damaged or lost kidney can be replaced. Slave traders occasionally have these organs for sale.

Arm

  • Health: 30

Includes :

  • Right Arm
  • Left Arm

Arms are required for working, and are containers for the hands and subsequent bones. One-armed colonists can still work, though much slower. A lost or damaged arm can be replaced either with a simple prosthetic arm or a more expensive bionic arm. Simple versions are only 50% as effective whereas bionic versions are 40% more efficient than a natural limb.

Humerus

  • Health: 25

Includes :

  • Right Humerus
  • Left Humerus

Upper bones of the arm. While these are usually minor injuries (as bone injuries never scar), shattering one's humerus is equivalent to losing the entire arm, with a complete loss of functionality for the arm, meaning the arm can no longer do work. Definitely not funny.

Radius

  • Health: 20

Includes :

  • Right Radius
  • Left Radius

Forearm bones, similar to humerus in terms of injury and shattering, with a loss of working ability for the affected arm if shattered.

Hand

  • Health: 20

Includes :

  • Right Hand
  • Left Hand

Hands are the containers for fingers, and are required for working. One handed colonists can still work fine, just slower. A lost or damaged hand can be replaced with a power claw bought from traders. It provides increased damage in combat at no cost to efficiency (100% efficiency). It is still possible to strip without hands.

Fingers
  • Health: 7

Includes :

  • Right Thumb
  • Right Index Finger
  • Right Middle Finger
  • Right Ring Finger
  • Right Pinky
  • Left Thumb
  • Left Index Finger
  • Left Middle Finger
  • Left Ring Finger
  • Left Pinky

Colonists have ten fingers, consisting of the thumbs, index, middle, ring, and pinky fingers. Loss of any of these results in a small penalty to working.

Leg

  • Health: 30

Includes :

  • Right Leg
  • Left Leg

Every colonist has two legs. One-legged humans walk slower, and destruction of both removes the ability to walk at all. A lost or damaged leg can be replaced either with a peg leg. simple prosthetic leg or a more expensive bionic leg. Peg legs are only 60% effective, simple prosthetics are only 85% as effective whereas bionic versions are 25% more efficient than a natural limb.

Tibia

  • Health: 25

Includes :

  • Right Tibia
  • Left Tibia

Lower leg bone, required for walking. When shattered, results in a complete loss of function of the leg containing the bone.

Femur

  • Health: 25

Includes :

  • Right Femur
  • Left Femur

Upper leg bone, the same in terms of injury as the tibia, with a loss of walking ability on being shattered.

Foot

  • Health: 20

Includes :

  • Right Foot
  • Left Foot

Humans have two feet, needed for walking. There are also the container for the toes.

Toes
  • Health: 7

Includes :

  • Right Little Toe
  • Right Fourth Toe
  • Right Middle Toe
  • Right Second Toe
  • Right Big Toe
  • Left Little Toe
  • Left Fourth Toe
  • Left Middle Toe
  • Left Second Toe
  • Left Big Toe

Probably the most minor injuries a colonist can have would be to the toes. They hurt a colonists' walking by a small amount.

  1. Cite error: Invalid <ref> tag; no text was provided for refs named instantScar


Body Part Groups

Each bodypart is part of a bodypartgroup. Armor and Clothing can go over one or more of these bodypartgroups, but they can't go over individual bodyparts.


  • Body Part Group Name Contents
    Torso clavicles, sternum, ribs, pelvis, spine, stomach, heart, lungs, kidneys, liver, neck
    UpperHead head, skull, brain, ears
    FullHead head, skull, brain, eyes, ears, nose, jaw
    Shoulders shoulders
    Arms arms, hands, humeri, radii
    Hands hands, fingers.
    LeftHand left hand, left hand fingers
    RightHand right hand, right hand fingers
    Legs legs, feet, femurs, tibiae
    Feet feet, toes

  • Body Parts (Summary)

    Being biological creatures, humans have a lot of body parts that work together to make them tick.

    Special Notes:

    • Brain and eye injuries are always permanent and will never heal.
    Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Group[3] Capacity[4] Effect if Destroyed/Removed
    Torso 40 1 E: 100% 40.5% N/A[5] Ex.png Torso - Death
    Neck 25 1 E: 7.5% 1.5% Torso Ex.png Neck Breathing
    Eating
    Talking
    Death
    Head 25 1 E: 80% 2.82% Neck Ex.png UpperHead
    FullHead
    HeadAttackTool
    - Death
    Skull 25 1 I: 18.0% 0.51% Head Check.png UpperHead
    Eyes
    FullHead
    - Cannot be destroyed
    Increasing Pain based on damage.
    Brain 10 1 I: 80.0% 0.41% Skull Check.png UpperHead
    Eyes
    FullHead
    Consciousness Death
    Damage always results in scarring.
    Eye 10 2 E: 7.0% 0.42% Head Ex.png Eyes
    FullHead
    Sight -25% Sight. -100% if both lost.
    -15 Disfigured Social penalty.
    0% Hit Chance against Blunt damage.
    Ear 12 2 E: 7.0% 0.42% Head Ex.png UpperHead
    FullHead
    Hearing -25% Hearing. -100% if both lost.
    -15 Disfigured Social penalty
    Nose 10 1 E: 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
    Jaw 20 1 E: 15.0% 0.9% Head Ex.png Teeth
    FullHead
    Eating
    Talking
    -100% Talking and -90% Eating
    -15 Disfigured Social penalty
    Tongue 10[6] 1 0% 0% Jaw Check.png FullHead Eating
    Talking
    -100% Talking and -50% Eating
    -15 Disfigured Social penalty
    Waist 10[6] 1 0% 0% Torso Ex.png Waist - N/A
    Spine 25 1 I: 2.5% 1.01% Torso Check.png Torso Moving -100% Moving[7]
    Ribcage 30 1 I: 3.6% 1.46% Torso Check.png Torso Breathing Cannot be destroyed
    Up to -48% Breathing
    Increasing Pain based on damage.
    Sternum 20 1 I: 1.5% 0.61% Torso Check.png Torso Breathing Cannot be destroyed
    Up to -48% Breathing
    Increasing Pain based on damage.
    Heart 15 1 I: 2% 0.81% Torso Check.png Torso Blood Pumping Death
    Lung 15 2 I: 2.5% 1.01% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
    Stomach 20 1 I: 2.5% 1.01% Torso Check.png Torso Metabolism -50% Metabolism
    Liver 20 1 I: 2.5% 1.01% Torso Check.png Torso Blood Filtration
    Metabolism
    Death
    Kidney 15 2 I: 1.7% 0.69% Torso Check.png Torso Blood Filtration -50% Blood Filtration. Death if both lost
    Shoulder 30 2 E: 12.0% 2.76% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
    Arm 30 2 E: 77.0% 7.95% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
    Clavicle 25 2 I: 9% 1.08% Shoulder Check.png Torso Manipulation Cannot be destroyed
    Up to -48% Manipulation
    Increasing Pain based on damage.
    Humerus 25 2 I: 10.0% 0.79% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
    Radius 20 2 I: 10.0% 0.79% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
    Hand 20 2 E: 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
    Pinky Finger 8 2 E: 6.0% 0.08% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Ring Finger 8 2 E: 7.0% 0.09% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Middle Finger 8 2 E: 8.0% 0.1% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    MiddleFingers
    Manipulation -8% Manipulation. -16% if both lost
    Index Finger 8 2 E: 7.0% 0.09% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Thumb 8 2 E: 8.0% 0.1% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Pelvis 25 1 I: 2.5% 1.01% Torso Check.png Torso Moving Cannot be destroyed
    Up to -96% Moving.
    Increasing Pain based on damage.
    Leg 30 2 E: 14.0% 12.6% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
    Femur 25 2 I: 10.0% 1.26% Leg Check.png Legs Moving -50% Moving. -100% if both lost
    Tibia 25 2 I: 10.0% 1.26% Leg Check.png Legs Moving -50% Moving. -100% if both lost
    Foot 25 2 E: 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
    Little Toe 8 2 E: 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Fourth Toe 8 2 E: 7.0% 0.1% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Middle Toe 8 2 E: 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Second Toe 8 2 E: 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Big Toe 8 2 E: 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    1. Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.
    2. Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
    3. What apparel coverage covers this body part.
    4. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
    5. This is the part that everything else connects to to be considered 'connected'.
    6. 6.0 6.1 This part has no coverage and cannot be damaged.
    7. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
    8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.