Difference between revisions of "Hospital bed"

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(Allows better than usual tending for medicine quality)
(→‎Version history: Added a version history table)
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== Version history ==
 
== Version history ==
 
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{| class="wikitable"
In Beta 19/1.0 the construction cost was changed to require components rather than [[medicine]].
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! Version !!
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|-
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| [[Version/0.19.2009|Beta 19]] ||
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* Now requires [[component|components]] to build, instead of [[medicine]].
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<noinclude>
 
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Revision as of 22:29, 17 April 2020

Hospital bed

Hospital bed

A bed specially designed for injured people. Improves chance of successful medical work.

Base Stats

Type
FurnitureHealth
Mass
45 kg
HP
150
Flammability
100%

Building

Size
1
Placeable
Yes
Cover Effectiveness
40%
Immunity Gain Speed Factor
1.11
Rest Effectiveness
1
Comfort
0.8

A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries. It can even boost medical tend quality above the normal maximum for that type of medicine, for example allowing 70%+ treatment quality from herbal medicine

When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. A hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.

While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details).

It also increases the success rate of surgeries.


Type Cost Beauty Comfort Cover effectiveness Flamability Market value Mass Max hit points Work to build
Silver Silver 400 Component 5 Steel 80 6 0.8 40% 40% $720.00 45.00 kg 105 47
Golden Gold 400 Component 5 Steel 80 20 0.8 40% 40% $4320.00 45.00 kg 90 42
Steel Component 5 Steel 120 0 0.8 40% 40% $400.00 45.00 kg 150 47
Plasteel Plasteel 40 Component 5 Steel 80 0 0.8 40% 20% $695.00 45.00 kg 450 103
Uranium Uranium 40 Component 5 Steel 80 0 0.8 40% 0% $570.00 45.00 kg 375 89

Template:Clr

Version history

Version
Beta 19