Difference between revisions of "Hospital bed"
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FixSomeBugs (talk | contribs) (Update the hospital bed healing factor. Still could use more clarity on immunity speed gain, surgery, and tend offsets) |
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|work to build = 48 | |work to build = 48 | ||
|rest effectiveness = 1 | |rest effectiveness = 1 | ||
− | |immunity gain speed factor = 1. | + | |immunity gain speed factor = 1.11 |
|medical qualty offset = 0.1 | |medical qualty offset = 0.1 | ||
|comfort = 0.8 | |comfort = 0.8 | ||
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}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
− | {{Info|A '''hospital bed''' improves quality of medical treatments | + | {{Info|A '''hospital bed''' improves quality of medical treatments, boosts [[Immunity Gain Speed|immunity gain speed]] to help recover from diseases faster, and speeds up healing from [[injury|injuries]]. |
− | When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. | + | When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. |
− | + | A hospital bed can also be linked to a [[Vitals monitor|vitals monitor]] to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.}} | |
− | While resting | + | While resting on a hospital bed, colonists recover from injuries much faster than a normal [[bed]] or [[sleeping spot]]. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see [[injury]] for details). |
− | It | + | It also increases the success rate of [[Doctoring#Surgery|surgeries]]. |
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|0 ||0.8 ||40% ||20% ||$695.00 ||45.00 kg ||450 ||103 | |0 ||0.8 ||40% ||20% ||$695.00 ||45.00 kg ||450 ||103 | ||
|- | |- | ||
− | |[[Uranium]] ||{{icon|uranium| | + | |[[Uranium]] ||{{icon|uranium|40}}{{icon|component|5}}{{icon|steel|80}} |
|0 ||0.8 ||40% ||0% ||$570.00 ||45.00 kg ||375 ||89 | |0 ||0.8 ||40% ||0% ||$570.00 ||45.00 kg ||375 ||89 | ||
|} | |} |
Revision as of 18:53, 3 August 2019
Hospital bed
A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries.
When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. A hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.
While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details).
It also increases the success rate of surgeries.
Type | Cost | Beauty | Comfort | Cover effectiveness | Flamability | Market value | Mass | Max hit points | Work to build |
---|---|---|---|---|---|---|---|---|---|
Silver | 400 5 80 | 6 | 0.8 | 40% | 40% | $720.00 | 45.00 kg | 105 | 47 |
Golden | 400 5 80 | 20 | 0.8 | 40% | 40% | $4320.00 | 45.00 kg | 90 | 42 |
Steel | 5 120 | 0 | 0.8 | 40% | 40% | $400.00 | 45.00 kg | 150 | 47 |
Plasteel | 40 5 80 | 0 | 0.8 | 40% | 20% | $695.00 | 45.00 kg | 450 | 103 |
Uranium | 40 5 80 | 0 | 0.8 | 40% | 0% | $570.00 | 45.00 kg | 375 | 89 |