Difference between revisions of "Hospital bed"

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(Update the hospital bed healing factor. Still could use more clarity on immunity speed gain, surgery, and tend offsets)
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|name = Hospital bed
 
|name = Hospital bed
 
|image = HospitalBed.png
 
|image = HospitalBed.png
|info =  A bed specially designed for injured people. Improves chance of successful medical work.
+
|description =  A bed specially designed for injured people. Improves chance of successful medical work.
 
|type = Furniture
 
|type = Furniture
 
|type2 = Health
 
|type2 = Health
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|material 2 amount  = 80
 
|material 2 amount  = 80
 
|material 2 name = Steel
 
|material 2 name = Steel
|material 3 amount  = 10
+
|material 3 amount  = 5
|material 3 name = Medicine
+
|material 3 name = Component
 
|marketvalue =  
 
|marketvalue =  
 
|hp = 150
 
|hp = 150
 
|work to build = 48
 
|work to build = 48
 
|rest effectiveness = 1
 
|rest effectiveness = 1
|immunity gain speed factor = 1.14
+
|immunity gain speed factor = 1.11
 
|medical qualty offset = 0.1
 
|medical qualty offset = 0.1
 
|comfort = 0.8
 
|comfort = 0.8
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}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{Info|A '''hospital bed''' gives medical operations an improved [[Surgery Success Chance|chance of success]]. It also improves [[Immunity Gain Speed|immunity gain speed]] to help recover from diseases faster.
+
{{Info|A '''hospital bed''' improves quality of medical treatments, boosts [[Immunity Gain Speed|immunity gain speed]] to help recover from diseases faster, and speeds up healing from [[injury|injuries]].
  
 +
When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there.  Colonists that are sick or injured will sleep at a medical bed instead of their designated beds.
 +
A hospital bed can also be linked to a [[Vitals monitor|vitals monitor]] to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.}}
  
When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there.
+
While resting on a hospital bed, colonists recover from injuries much faster than a normal [[bed]] or [[sleeping spot]]. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see [[injury]] for details).
Any bed set for medical use, including hospital bed, can be linked to [[Vitals monitor|vitals monitor]] to further increase medical treatment quality and patient's immunity gain speed. Bonus for immunity gain speed from hospital bed and vitals monitor stacks.}}
 
  
While resting in a hospital bed, colonists recover 12 hp a day from injuries.
+
It also increases the success rate of [[Doctoring#Surgery|surgeries]].
  
  
{| {{STDT| sortable c_01 text-center}}
+
{| {{STDT|sortable c_01 align-center}}
 +
!Type
 +
!Cost
 +
!Beauty
 +
!Comfort
 +
!Cover effectiveness
 +
!Flamability
 +
!Market value
 +
!Mass
 +
!Max hit points
 +
!Work to build
 
|-
 
|-
!
+
|[[Silver]] ||{{icon|silver|400}}{{icon|component|5}}{{icon|steel|80}}
! Material
+
|6 ||0.8 ||40% ||40% ||$720.00 ||45.00 kg ||105 ||47
! Beauty
 
! Flammability
 
! Market value
 
! Max hit points
 
! Work to build
 
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
 
{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]][[Category:Metal]] }}|}
 
 
 
 
 
<!--
 
[[File:Hospital_bed.png|200px|thumb|right|All hospital beds]]
 
{| {{STDT| sortable c_08 text-center}}
 
! Material
 
!data-sort-type="number"| [[Beauty]]
 
!data-sort-type="number"| Flammability
 
!data-sort-type="number"| Market value
 
!data-sort-type="number"| Max health
 
!data-sort-type="number"| Work to make
 
 
|-
 
|-
|Silver
+
|[[Gold|Golden]] ||{{icon|gold|400}}{{icon|component|5}}{{icon|steel|80}}
|Neutral
+
|20 ||0.8 ||40% ||40% ||$4320.00 ||45.00 kg ||90 ||42
|20%
 
|1972.80
 
|105
 
|38
 
 
|-
 
|-
|Gold
+
|[[Steel]] ||{{icon|component|5}}{{icon|metal|120}}
|Neutral
+
|0 ||0.8 ||40% ||40% ||$400.00 ||45.00 kg ||150 ||47
|20%
 
|24772.80
 
|90
 
|42
 
 
|-
 
|-
|Steel
+
|[[Plasteel]] ||{{icon|plasteel|40}}{{icon|component|5}}{{icon|steel|80}}
|Neutral
+
|0 ||0.8 ||40% ||20% ||$695.00 ||45.00 kg ||450 ||103
|20%
 
|892.80
 
|150
 
|32
 
|-
 
|Plasteel
 
|Neutral
 
|10%
 
|2392.80
 
|420
 
|64
 
|-
 
|Uranium
 
|Neutral
 
|0%
 
|6772.80
 
|375
 
|61
 
 
|-
 
|-
 +
|[[Uranium]] ||{{icon|uranium|40}}{{icon|component|5}}{{icon|steel|80}}
 +
|0 ||0.8 ||40% ||0% ||$570.00 ||45.00 kg ||375 ||89
 
|}
 
|}
-->
+
 
 +
{{clr}}
  
  

Revision as of 18:53, 3 August 2019

Hospital bed

Hospital bed

A bed specially designed for injured people. Improves chance of successful medical work.

Base Stats

Type
FurnitureHealth
Mass
45 kg
HP
150
Flammability
100%

Building

Size
1
Placeable
Yes
Cover Effectiveness
40%
Immunity Gain Speed Factor
1.11
Rest Effectiveness
1
Comfort
0.8

A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries.

When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. A hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.

While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details).

It also increases the success rate of surgeries.


Type Cost Beauty Comfort Cover effectiveness Flamability Market value Mass Max hit points Work to build
Silver Silver 400 Component 5 Steel 80 6 0.8 40% 40% $720.00 45.00 kg 105 47
Golden Gold 400 Component 5 Steel 80 20 0.8 40% 40% $4320.00 45.00 kg 90 42
Steel Component 5 Steel 120 0 0.8 40% 40% $400.00 45.00 kg 150 47
Plasteel Plasteel 40 Component 5 Steel 80 0 0.8 40% 20% $695.00 45.00 kg 450 103
Uranium Uranium 40 Component 5 Steel 80 0 0.8 40% 0% $570.00 45.00 kg 375 89

Template:Clr