Difference between revisions of "Hospital bed"
m (Added info) |
FixSomeBugs (talk | contribs) (Update the hospital bed healing factor. Still could use more clarity on immunity speed gain, surgery, and tend offsets) |
||
(26 intermediate revisions by 11 users not shown) | |||
Line 2: | Line 2: | ||
{{infobox main|furniture| | {{infobox main|furniture| | ||
|name = Hospital bed | |name = Hospital bed | ||
− | |image = | + | |image = HospitalBed.png |
− | | | + | |description = A bed specially designed for injured people. Improves chance of successful medical work. |
− | |type = | + | |type = Furniture |
− | |type2 = | + | |type2 = Health |
|placeable = Yes | |placeable = Yes | ||
− | |size = 1|2 | + | |size = 1||2 |
+ | |mass base = 45 | ||
+ | |material amount = 40 | ||
+ | |material 2 amount = 80 | ||
+ | |material 2 name = Steel | ||
+ | |material 3 amount = 5 | ||
+ | |material 3 name = Component | ||
+ | |marketvalue = | ||
+ | |hp = 150 | ||
+ | |work to build = 48 | ||
+ | |rest effectiveness = 1 | ||
+ | |immunity gain speed factor = 1.11 | ||
+ | |medical qualty offset = 0.1 | ||
+ | |comfort = 0.8 | ||
+ | |cover = 0.4 | ||
+ | |flammability = 1 | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
− | [[ | + | {{Info|A '''hospital bed''' improves quality of medical treatments, boosts [[Immunity Gain Speed|immunity gain speed]] to help recover from diseases faster, and speeds up healing from [[injury|injuries]]. |
− | {| {{STDT| sortable | + | |
− | ! | + | When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. |
− | ! | + | A hospital bed can also be linked to a [[Vitals monitor|vitals monitor]] to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.}} |
− | ! | + | |
− | ! | + | While resting on a hospital bed, colonists recover from injuries much faster than a normal [[bed]] or [[sleeping spot]]. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see [[injury]] for details). |
− | ! | + | |
− | ! | + | It also increases the success rate of [[Doctoring#Surgery|surgeries]]. |
− | + | ||
− | + | ||
− | + | {| {{STDT|sortable c_01 align-center}} | |
− | + | !Type | |
− | + | !Cost | |
− | + | !Beauty | |
− | + | !Comfort | |
− | + | !Cover effectiveness | |
− | + | !Flamability | |
+ | !Market value | ||
+ | !Mass | ||
+ | !Max hit points | ||
+ | !Work to build | ||
|- | |- | ||
− | | | + | |[[Silver]] ||{{icon|silver|400}}{{icon|component|5}}{{icon|steel|80}} |
− | | | + | |6 ||0.8 ||40% ||40% ||$720.00 ||45.00 kg ||105 ||47 |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |[[Gold|Golden]] ||{{icon|gold|400}}{{icon|component|5}}{{icon|steel|80}} |
− | | | + | |20 ||0.8 ||40% ||40% ||$4320.00 ||45.00 kg ||90 ||42 |
− | |20% | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |[[Steel]] ||{{icon|component|5}}{{icon|metal|120}} |
− | | | + | |0 ||0.8 ||40% ||40% ||$400.00 ||45.00 kg ||150 ||47 |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |[[Plasteel]] ||{{icon|plasteel|40}}{{icon|component|5}}{{icon|steel|80}} |
− | | | + | |0 ||0.8 ||40% ||20% ||$695.00 ||45.00 kg ||450 ||103 |
− | |0% | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
+ | |[[Uranium]] ||{{icon|uranium|40}}{{icon|component|5}}{{icon|steel|80}} | ||
+ | |0 ||0.8 ||40% ||0% ||$570.00 ||45.00 kg ||375 ||89 | ||
|} | |} | ||
+ | {{clr}} | ||
+ | |||
+ | |||
+ | <noinclude> | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− |
Revision as of 18:53, 3 August 2019
Hospital bed
A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries.
When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. A hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.
While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details).
It also increases the success rate of surgeries.
Type | Cost | Beauty | Comfort | Cover effectiveness | Flamability | Market value | Mass | Max hit points | Work to build |
---|---|---|---|---|---|---|---|---|---|
Silver | 400 5 80 | 6 | 0.8 | 40% | 40% | $720.00 | 45.00 kg | 105 | 47 |
Golden | 400 5 80 | 20 | 0.8 | 40% | 40% | $4320.00 | 45.00 kg | 90 | 42 |
Steel | 5 120 | 0 | 0.8 | 40% | 40% | $400.00 | 45.00 kg | 150 | 47 |
Plasteel | 40 5 80 | 0 | 0.8 | 40% | 20% | $695.00 | 45.00 kg | 450 | 103 |
Uranium | 40 5 80 | 0 | 0.8 | 40% | 0% | $570.00 | 45.00 kg | 375 | 89 |