Difference between revisions of "Horse"

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{{infobox main|animal|
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{{Infobox main|animal
 
| name = Horse
 
| name = Horse
| image = Horse.png
+
| image = Horse east.png
| description = A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.<br>When in a caravan, people can ride horses to increase the caravan's speed.
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| description = A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.<br/>When in a caravan, people can ride horses to increase the caravan's speed.
 
 
 
| type = Animal
 
| type = Animal
 
| movespeed = 5.8
 
| movespeed = 5.8
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| ridingspeed = 1.6
 
| ridingspeed = 1.6
 
| herdanimal = true
 
| herdanimal = true
 +
| combatPower = 100
 
| bodysize = 2.4
 
| bodysize = 2.4
 
| healthscale = 1.75
 
| healthscale = 1.75
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| livesin_aridshrubland = 0.1
 
| livesin_aridshrubland = 0.1
 
}}
 
}}
'''Horses''', called '''Mares''' if female and '''Stallions''' if male, are tameable [[herbivore]]s with a fast movement speed. A Horse will increase the carrying capacity of any [[caravan]] it's part of by {{P|Pack Capacity}} kg. The horse is also the fastest rideable [[pack animal]], applying a {{P|Riding Speed}} speed factor to their rider.
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'''Horses''', called '''Mares''' if female and '''Stallions''' if male, are tameable [[herbivore]]s with a fast movement speed.  
  
Horses can come in a variety of different colours : White, Gray, Black, Brown, and Light Brown.
+
Horses can come in a variety of different colors: White, Gray, Black, Brown, and Light Brown.
  
 
== Acquisition ==
 
== Acquisition ==
 
Horses can be found in {{Habitats}}. They can either be tamed by a [[Work#Handle|handler]] or self-tame in a random event, and can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Horses purchased from traders will be already tamed.
 
Horses can be found in {{Habitats}}. They can either be tamed by a [[Work#Handle|handler]] or self-tame in a random event, and can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Horses purchased from traders will be already tamed.
  
==Analysis==
+
== Summary ==
When slaughtered, a horse yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a foal; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult.
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{{Pen Animal Note|Horses}}
  
An adult mare consumes {{P|Real Hunger Rate}} nutrition per day. If her offspring are slaughtered immediately, a mare will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. If the offspring are allowed to grow to adulthood before they are slaughtered, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}. When considering a population of equal numbers of stallions and mares, these nutrition efficiencies fall to {{#expr:{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{#expr:{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter.
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Horses are also [[pack animal]]s, and will carry up to {{P|Pack Capacity}} kg of weight in a [[caravan]]. They can additionally be ridden for up to 160% caravan speed, the highest of any animal (tied with the [[thrumbo]]).
  
Taken as a whole, horses are perhaps the best animal to raise for meat: when slaughtered as adults, they provide even more nutrition than [[cow]]s, and thanks to their large meat yield and longer gestation time than animals such as [[chicken]]s, they are a very low work-intensive animal to rear. Maintaining a population of horses for meat is also be useful for caravans, where they are probably the best pack animal. Their biggest competitors for the niche of a low work, high nutrition efficiency animal would be [[gazelle]]s and [[ibex]]es.
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== Analysis ==
 +
=== Pack animal ===
 +
Horses are easily the best pack animal in the game. They are tied with [[thrumbo]]s for the highest caravan speed bonus in the game, and thrumbos refuse to carry goods. In addition, horses carry the most weight per unit nutrition. For the fastest riding speed, you should have at least 1 horse for every colonist you send on a caravan.
  
Slaughtering horses is not their only use, however, as they make excellent [[pack animal]]s. They are tied with [[thrumbo]]s for the highest caravan speed bonus in the game, and while horses can hold a good amount of weight (tied for second highest capacity, equal to a [[muffalo]]), thrumbos refuse to carry anything. This makes horses easily the best pack animal in the game, at least until you have a horse for every colonist.
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They also make for a great slaughter animal.
 +
 
 +
=== Nutrition ===
 +
When slaughtered, a horse yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a baby; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is equal to 0.05 nutrition.
 +
 
 +
An adult horse consumes {{P|Real Hunger Rate}} nutrition per day, and a female creates up to {{#expr: 1/{{P|Gestation Period Days}} round 2}} offspring per day.
 +
* When offspring are slaughtered as babies, a mare will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
 +
* If the offspring are allowed to grow to adulthood, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}.
 +
When considering a population of equal numbers of males and females, these nutrition efficiencies fall to {{%|{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{%|{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter.
 +
 
 +
Horses are even better than [[cow]]s. Their biggest competitors for the niche of a low work, high nutrition efficiency animal would be [[ibex]]es. They take more work to slaughter, but offer better nutrition efficiency. [[Chicken]]s may be even better, but take more work to slaughter.
  
 
== Training ==
 
== Training ==
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== Gallery ==
 
== Gallery ==
 +
<gallery>
 +
Horse east.png|Facing east
 +
Horse north.png|Facing north
 +
Horse south.png|Facing south
 +
Dessicated horse east.png|Decaying
 +
</gallery>
 
<gallery>
 
<gallery>
 
Horse1 east.png|Chestnut variant
 
Horse1 east.png|Chestnut variant
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Horse6 east.png|Brown variant
 
Horse6 east.png|Brown variant
 
</gallery>
 
</gallery>
{{nav|animal|wide}}
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<gallery>
 +
Horse pack east.png|Packing bags facing east
 +
Horse pack north.png|Packing bags facing north
 +
Horse pack south.png|Packing bags facing south
 +
</gallery>
 +
 
 +
{{Nav|animal|wide}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Pack Animal]]
 
[[Category:Pack Animal]]
 
[[Category:Farm animal]]
 
[[Category:Farm animal]]

Latest revision as of 16:38, 13 April 2024

Horse

Horse

A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.
When in a caravan, people can ride horses to increase the caravan's speed.

Base Stats

Type
Animal
Market Value
550 Silver
Flammability
70%

Pawn Stats

Combat Power
100
Move Speed
5.8 c/s
Health Scale
1.75
Body Size
2.4
Mass - Baby
28.8 kg
Mass - Juvenile
72 kg
Mass - Adult
144 kg
Pack Capacity
84 kg
Carrying Capacity
180 kg
Riding Speed
1.6
Filth Rate
16
Hunger Rate
0.68 Nutrition/Day
Diet
herbivorous
Life Expectancy
30 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
35%
Minimum Handling Skill
1
Roam Interval
2 days
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.25 years (15 days)
Comfortable Temp Range
-35 °C – 45 °C (-31 °F – 113 °F)

Production

Meat Yield
336 horse meat
Leather Yield
96 plainleather
Gestation Period
6.66 days
Offspring Per Birth
1

Melee Combat

Attack 1
Head
10 dmg (Blunt)
15 % AP
2.9 second cooldown
Attack 2
Front left leg
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 3
Front left leg
7 dmg (Poke)
10 % AP
2 second cooldown
Attack 4
Front right leg
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 5
Front right leg
7 dmg (Poke)
10 % AP
2 second cooldown
Attack 6
Teeth
5 dmg (Bite)
7 % AP
2 second cooldown
0.5 chance factor
Average DPS
2.06
Technical
tradeTags
AnimalFarm, AnimalCommon


Horses, called Mares if female and Stallions if male, are tameable herbivores with a fast movement speed.

Horses can come in a variety of different colors: White, Gray, Black, Brown, and Light Brown.

Acquisition[edit]

Horses can be found in temperate forests, temperate swamps, arid shrublands, and boreal forests. They can either be tamed by a handler or self-tame in a random event, and can be bought and sold in other faction bases and from bulk goods traders. Horses purchased from traders will be already tamed.

Summary[edit]

Horses are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.

Horses are also pack animals, and will carry up to 84 kg of weight in a caravan. They can additionally be ridden for up to 160% caravan speed, the highest of any animal (tied with the thrumbo).

Analysis[edit]

Pack animal[edit]

Horses are easily the best pack animal in the game. They are tied with thrumbos for the highest caravan speed bonus in the game, and thrumbos refuse to carry goods. In addition, horses carry the most weight per unit nutrition. For the fastest riding speed, you should have at least 1 horse for every colonist you send on a caravan.

They also make for a great slaughter animal.

Nutrition[edit]

When slaughtered, a horse yields 67 meat and 25 leather as a baby; 168 meat and 48 as a juvenile; or 336 meat and 96 leather as an adult. 1 meat is equal to 0.05 nutrition.

An adult horse consumes 0.68 nutrition per day, and a female creates up to 0.15 offspring per day.

  • When offspring are slaughtered as babies, a mare will produce 0.5 nutrition of meat per day, giving an optimal nutrition efficiency of 74%.
  • If the offspring are allowed to grow to adulthood, they will consume an additional 1 nutrition per day, but will instead yield 2.52 nutrition per day as they are slaughtered, resulting in an optimal nutrition efficiency of 150.6%.

When considering a population of equal numbers of males and females, these nutrition efficiencies fall to 37% for baby slaughter and 107.1% for adult slaughter.

Horses are even better than cows. Their biggest competitors for the niche of a low work, high nutrition efficiency animal would be ibexes. They take more work to slaughter, but offer better nutrition efficiency. Chickens may be even better, but take more work to slaughter.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Body part Health
Head 44
Skull 44
Brain 18
Nose 18
Neck 44
Jaw 35
Eye [1]
(left, right)
18
Ear
(left, right)
18
Body 70
Kidney[2]
(left, right)
26
Lung[2]
(left, right)
26
Liver[2] 35
Heart[2] 26
Spine[2] 44
Stomach[2] 35
Limbs
(left, right, fore, hind)
53
Appendage
(left, right, fore, hind)
35
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history[edit]

  • 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
  • 1.3.3066 - Trainability changed from advanced to none, Horses are now ridable and increase caravan speed.
    • Body Size: 2.0 -> 2.4
    • Base Hunger Rate: 0.85 -> 0.425
    • Wildness: 0.5 -> 0.35
    • Manhunter chance: 0.1|0.013 -> 0|0
    • Gestation: 28 -> 6.66
    • Maturity age: 0.45 -> 0.333
    • Nuzzle mtb: 120 -> never

Gallery[edit]