Difference between revisions of "Home area"

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|size = 1 ˣ 1 +
 
|size = 1 ˣ 1 +
 
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{{Info|The home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs. The home "area" does not have to be one connected zone, it can include many separate, unconnected areas; all are considered your "Home Area".
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{{Info|The home area is the region of the map where your [[colonists]] can clean, [[firefighting|extinguish fires]], and make repairs. The home area is designated in dark blue when choosing to modify it.
  
By default, the home area is automatically expanded as colony structures are built.* The home area is designated in dark blue when choosing to modify it.
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By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button.)}}
  
: (*  This is a setting that may be toggled by clicking the house icon directly above the Overview button.)}}
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The home "area" does not have to be one connected zone, it can include many separate, unconnected areas; all are considered your "Home Area".
  
 
Note that [[Repair Success Chance|broken down]] items in your Home Area(s) will be automatically repaired (eventually) by any pawn with [[Construction]] enabled, or you can give a specific command to a pawn to prioritize that repair. Items not included in Home Areas cannot be repaired.  
 
Note that [[Repair Success Chance|broken down]] items in your Home Area(s) will be automatically repaired (eventually) by any pawn with [[Construction]] enabled, or you can give a specific command to a pawn to prioritize that repair. Items not included in Home Areas cannot be repaired.  
  
* Pro tip: Drag a 1-tile wide Home Area along any critical [[power conduit]], so breaks from [[Events#Zzztt...|short circuits]] are automagically repaired.
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== Adding home area ==
 
 
==Adding home area==
 
 
To add others parts of the map to your home area click the [[Architect]] button in bottom left corner, then click [[Zone/Area]] and click ''Expand home area''.
 
To add others parts of the map to your home area click the [[Architect]] button in bottom left corner, then click [[Zone/Area]] and click ''Expand home area''.
 
<br>Now you can mark cells as home area by dragging the mouse. This is useful when you need your colonists to engage in a behavior like firefighting near your structures.
 
<br>Now you can mark cells as home area by dragging the mouse. This is useful when you need your colonists to engage in a behavior like firefighting near your structures.
  
==Removing home area==
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== Removing home area ==
 
If you want to remove parts of the home area, go to '''Architect''' - '''Zone/Area''' and click ''Clear home area''.
 
If you want to remove parts of the home area, go to '''Architect''' - '''Zone/Area''' and click ''Clear home area''.
 
<br>As when adding, drag the mouse to remove sections of the home area.
 
<br>As when adding, drag the mouse to remove sections of the home area.
  
 
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== Tips ==
 +
Drag a 1-tile wide Home Area along any critical [[power conduit]], so breaks from [[Events#Zzztt...|short circuits]] can be repaired without player intervention.
  
 
{{nav|zone}}
 
{{nav|zone}}
 
[[Category:Zones]]
 
[[Category:Zones]]

Revision as of 05:13, 27 January 2022

Home area

Home area

Base Stats

Type
Zone/Area

Building

Size
1 × 1 +
Placeable
True

The home area is the region of the map where your colonists can clean, extinguish fires, and make repairs. The home area is designated in dark blue when choosing to modify it.

By default, the home area is automatically expanded as colony structures are built. However, this is a setting that may be toggled by clicking the house icon directly above the Overview button.)

The home "area" does not have to be one connected zone, it can include many separate, unconnected areas; all are considered your "Home Area".

Note that broken down items in your Home Area(s) will be automatically repaired (eventually) by any pawn with Construction enabled, or you can give a specific command to a pawn to prioritize that repair. Items not included in Home Areas cannot be repaired.

Adding home area

To add others parts of the map to your home area click the Architect button in bottom left corner, then click Zone/Area and click Expand home area.
Now you can mark cells as home area by dragging the mouse. This is useful when you need your colonists to engage in a behavior like firefighting near your structures.

Removing home area

If you want to remove parts of the home area, go to Architect - Zone/Area and click Clear home area.
As when adding, drag the mouse to remove sections of the home area.

Tips

Drag a 1-tile wide Home Area along any critical power conduit, so breaks from short circuits can be repaired without player intervention.