Difference between revisions of "Herbal medicine"

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| always haulable = true
 
| always haulable = true
 
| def name = HerbalMedicine
 
| def name = HerbalMedicine
| description = A pack of herbal concoctions typically extracted from the healroot plant. Less potent than industrial pharmaceuticals, but much better than nothing.
+
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| e type = Medicine
 
| e type = Medicine
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| sound drop = Standard_Drop
 
| sound drop = Standard_Drop
 
| sound interact = Standard_Drop
 
| sound interact = Standard_Drop
| stack limit = 75
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| stack limit = 25
 
| thing class = Medicine
 
| thing class = Medicine
 
| ticker type = Rare
 
| ticker type = Rare
| use standard health = true
 
| max health base = 100
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
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| deterioration rate base = 6
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 12
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| market value base = 10
| max hit points base = 100
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| max hit points base = 60
 
| medical potency base = 0.6
 
| medical potency base = 0.6
 
| mass = 0.35
 
| mass = 0.35
| beauty base = -7
+
| beauty base = -4
 
}}
 
}}
  
Herbal medicine is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]].
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'''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]].  In addition, herbal medicine will spoil if not frozen.
  
In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.
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Herbal medicine can either be harvested from [[healroot]] or purchased from neolithic traders.  
  
Under most circumstances it is not practical to use herbal medicine for surgery, as its 70% medical potency means surgery has a chance to fail. You'll need  In addition to these drawbacks, herbal medicine spoils if not frozen.
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=== Usage ===
  
Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.
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Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of hospital beds, which allow tending results above its normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine.
 +
 
 +
Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors.
 +
 
 +
Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do.
 +
 
 +
==Version History==
 +
*[[Version/0.8.657|0.8.657]] - Added
 +
*Beta 19/1.0 - now has a limit to maximum tend quality.

Revision as of 05:49, 12 November 2020

Herbal medicine

Herbal medicine.png

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Beauty
−4
Days To Start Rot
150
Deterioration Rate
6
Flammability
1.3
Market Value
10
Mass
0.35
Max Hit Points
60
Medical Potency
0.6

Stat Modifiers

Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil if not frozen.

Herbal medicine can either be harvested from healroot or purchased from neolithic traders.

Usage

Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of hospital beds, which allow tending results above its normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine.

Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors.

Herbal medicine can be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 4 intellectual and 4 crafting in order to do.

Version History

  • 0.8.657 - Added
  • Beta 19/1.0 - now has a limit to maximum tend quality.