Difference between revisions of "Herbal medicine"
XeoNovaDan (talk | contribs) m (Link to upcoming 'Doctoring' page. Not sure how to go about the deal with information, as I want to expand the information but don't want to jeopardise everything in regards to organisation.) |
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| always haulable = true | | always haulable = true | ||
| def name = HerbalMedicine | | def name = HerbalMedicine | ||
− | | description = A pack of herbal concoctions typically extracted from the healroot plant. | + | | description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing. |
| draw gui overlay = true | | draw gui overlay = true | ||
| e type = Medicine | | e type = Medicine | ||
Line 15: | Line 15: | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
− | | stack limit = | + | | stack limit = 25 |
| thing class = Medicine | | thing class = Medicine | ||
| ticker type = Rare | | ticker type = Rare | ||
− | |||
− | |||
| use hit points = true | | use hit points = true | ||
− | | deterioration rate base = | + | | deterioration rate base = 6 |
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | | market value base = | + | | market value base = 10 |
− | | max hit points base = | + | | max hit points base = 60 |
− | | medical potency base = 0. | + | | medical potency base = 0.6 |
| mass = 0.35 | | mass = 0.35 | ||
− | | beauty base = - | + | | beauty base = -4 |
}} | }} | ||
− | + | '''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]]. In addition, herbal medicine will spoil if not frozen. | |
− | + | ||
+ | Herbal medicine can either be harvested from [[healroot]] or purchased from neolithic traders. | ||
+ | |||
+ | === Usage === | ||
+ | |||
+ | Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of hospital beds, which allow tending results above its normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine. | ||
+ | |||
+ | Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors. | ||
+ | |||
+ | Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do. | ||
+ | |||
+ | ==Version History== | ||
+ | *[[Version/0.8.657|0.8.657]] - Added | ||
+ | *Beta 19/1.0 - now has a limit to maximum tend quality. |
Revision as of 05:49, 12 November 2020
Herbal medicine
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Beauty
- −4
- Days To Start Rot
- 150
- Deterioration Rate
- 6
- Flammability
- 1.3
- Market Value
- 10
- Mass
- 0.35
- Max Hit Points
- 60
- Medical Potency
- 0.6
Stat Modifiers
Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil if not frozen.
Herbal medicine can either be harvested from healroot or purchased from neolithic traders.
Usage
Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of hospital beds, which allow tending results above its normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine.
Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors.
Herbal medicine can be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 4 intellectual and 4 crafting in order to do.
Version History
- 0.8.657 - Added
- Beta 19/1.0 - now has a limit to maximum tend quality.