Difference between revisions of "Herbal medicine"

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(Added Info tag. Added category Medicine.)
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<onlyinclude>
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{{Define|Medicine
{{infobox main||
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| always haulable = true
|name = Herbal Medicine
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| def name = HerbalMedicine
|image = Herbal Medicine.png|Herbal Medicine
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| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
|info = A pack of herbal concoctions typically extracted from the xerigium plant. Less potent than industrial pharmaceuticals.
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| draw gui overlay = true
|type = Medicine{{!}}Medicine
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| e type = Medicine
|placeable =  
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| graphic class = Graphic_Single
|hp = 100
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| graphic path = Things/Item/Resource/MedicineHerbal
|deterioration = 5.00/d
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| label = herbal medicine
|potency = 85%
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| parent name = ResourceBase
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| path cost = 15
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| resource readout priority = Middle
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| rotatable = false
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| selectable = true
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| sound drop = Standard_Drop
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| sound interact = Standard_Drop
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| stack limit = 25
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| thing class = Medicine
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| ticker type = Rare
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| use hit points = true
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| deterioration rate base = 6
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| flammability base = 1.0
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| market value base = 10
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| max hit points base = 60
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| medical potency base = 0.6
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| mass = 0.35
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| beauty base = -4
 
}}
 
}}
</onlyinclude>
 
  
{{Info|'''Herbal medicine''' performs the same function as normal medicine but with less efficiency, decreasing success rate.
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'''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]]. In addition, herbal medicine will spoil if not frozen.
As a medicine that can be grown, it makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or [[Glitterworld Medicine|glitterworld medicine]] stockpile is lacking.}}
 
  
[[Category:Medicine]]
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Herbal medicine can either be harvested from [[healroot]] or purchased from neolithic traders.
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=== Usage ===
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Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of hospital beds, which allow tending results above its normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine.
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Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors.
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Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do.
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==Version History==
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*[[Version/0.8.657|0.8.657]] - Added
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*Beta 19/1.0 - now has a limit to maximum tend quality.

Revision as of 05:49, 12 November 2020

Herbal medicine

Herbal medicine.png

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Beauty
−4
Days To Start Rot
150
Deterioration Rate
6
Flammability
1.3
Market Value
10
Mass
0.35
Max Hit Points
60
Medical Potency
0.6

Stat Modifiers

Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil if not frozen.

Herbal medicine can either be harvested from healroot or purchased from neolithic traders.

Usage

Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of hospital beds, which allow tending results above its normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine.

Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors.

Herbal medicine can be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 4 intellectual and 4 crafting in order to do.

Version History

  • 0.8.657 - Added
  • Beta 19/1.0 - now has a limit to maximum tend quality.