Difference between revisions of "Heavy fur"

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| stack limit = 75
 
| stack limit = 75
 
| beauty base = -4
 
| beauty base = -4
 +
| beauty factor = 1.85
 
| armor - sharp factor = 1.24
 
| armor - sharp factor = 1.24
 
| armor - blunt factor = 0.24
 
| armor - blunt factor = 0.24

Revision as of 00:14, 1 July 2020

Heavy fur

Heavyfur b.png

Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.


Type
TextileLeather
Stack Limit
75

Base Stats

Beauty
−4
Flammability
1
Market Value
3.3
Mass
0.03
Max Hit Points
60

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×1.24
Beauty
×1.85
Flammability
×1
Insulation - Cold
×30
Insulation - Heat
×14
Max Hit Points
×1.5
Work To Make
×1

Heavy fur is produced when a cook butchers a megasloth at a butcher table.

Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions.

Usage

Heavy Fur is a very good early game for the production of parkas as it has relatively good cold insulation and can be easily gained from megasloths that are quite easy to find and kill.