Difference between revisions of "Heavy charge blaster"
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<onlyinclude> | <onlyinclude> | ||
{{infobox main|weapon| | {{infobox main|weapon| | ||
− | |name = Heavy | + | |name = Heavy charge blaster |
− | |image = HeavyChargeBlaster.png|Heavy | + | |image = HeavyChargeBlaster.png|Heavy charge blaster |
|description = "Charged-shot blaster for area suppressive fire. Mechanoid-built." | |description = "Charged-shot blaster for area suppressive fire. Mechanoid-built." | ||
− | |type = | + | |type = Equipment |
− | |type2 = | + | |type2 = Weapons |
|class = Mechanoid | |class = Mechanoid | ||
|damage = 15 | |damage = 15 | ||
|range = 27 | |range = 27 | ||
− | |accuracyTouch = | + | |accuracyTouch = 18 |
− | |accuracyShort = | + | |accuracyShort = 26 |
− | |accuracyMedium = | + | |accuracyMedium = 26 |
− | |accuracyLong = | + | |accuracyLong = 18 |
+ | |accuracyAvg = 23.6 | ||
|mode = Burst | |mode = Burst | ||
− | |warmup = | + | |warmup = 75 |
− | |cooldown = | + | |cooldown = 444 |
− | |||
|burst = 24 | |burst = 24 | ||
|burstTicks = 5 | |burstTicks = 5 | ||
|velocity = 90 | |velocity = 90 | ||
− | |||
|DPS = DPS | |DPS = DPS | ||
+ | |stoppingPower = 0.5 | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
+ | A [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. | ||
− | + | Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but not much against scattered ones. | |
+ | It doesn't drop on death, so colonists cannot acquire one in-game. | ||
− | + | == Version history == | |
+ | |||
+ | In Beta 19 it no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff. | ||
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |
Revision as of 16:18, 26 April 2020
Heavy charge blaster
"Charged-shot blaster for area suppressive fire. Mechanoid-built."
Base Stats
Ranged Combat
A mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but not much against scattered ones.
It doesn't drop on death, so colonists cannot acquire one in-game.
Version history
In Beta 19 it no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.