Difference between revisions of "Heavy charge blaster"

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m (clean up)
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|mode = Burst
 
|mode = Burst
 
|warmup = 75
 
|warmup = 75
|cooldown = 420
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|cooldown = 444
 
|burst = 24
 
|burst = 24
 
|burstTicks = 5
 
|burstTicks = 5
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|sell = {{icon|silver|2400}}
 
|sell = {{icon|silver|2400}}
 
|DPS = DPS
 
|DPS = DPS
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|stoppingPower = 0.5
 
}}
 
}}
 
</onlyinclude>
 
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Revision as of 14:44, 31 August 2019

Heavy charge blaster

Heavy charge blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
27 tile(s)
Accuracy
18% - 26% - 26% - 18%
Avg. accuracy
23.6%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
DPS
34.07 (8.04)
Stopping power
0.5


A mechanoid weapon with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.


Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but not much against scattered ones.


Doesn't drop on death, making it a mechanoid-only weapon.


Version history

In Beta 19 it no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.