Difference between revisions of "Heavy charge blaster"
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(Updating stats minorly) |
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|mode = Burst | |mode = Burst | ||
|warmup = 75 | |warmup = 75 | ||
− | |cooldown = | + | |cooldown = 444 |
|burst = 24 | |burst = 24 | ||
|burstTicks = 5 | |burstTicks = 5 | ||
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|sell = {{icon|silver|2400}} | |sell = {{icon|silver|2400}} | ||
|DPS = DPS | |DPS = DPS | ||
+ | |stoppingPower = 0.5 | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
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− | + | == Version history == | |
In Beta 19 it no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff. | In Beta 19 it no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff. |
Revision as of 14:44, 31 August 2019
Heavy charge blaster
"Charged-shot blaster for area suppressive fire. Mechanoid-built."
Base Stats
Ranged Combat
A mechanoid weapon with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but not much against scattered ones.
Doesn't drop on death, making it a mechanoid-only weapon.
Version history
In Beta 19 it no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.