Difference between revisions of "Heavy charge blaster"

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Like the [[Minigun]], it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4).
 
Like the [[Minigun]], it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4).
 
Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.
 
Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.
 
 
  
  
 
Doesn't drop on death, making it a mechanoid-only weapon.
 
Doesn't drop on death, making it a mechanoid-only weapon.
 
 
  
  

Revision as of 23:04, 12 April 2017

Heavy Charge Blaster

Heavy Charge Blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg
Warm-Up
100 ticks (1.67 secs)
Cooldown
420 ticks (7 secs)
Range
27 tile(s)
Accuracy
60% - 77% - 59% - 42%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
Miss Radius
2.9 tile(s)
DPS
34.02 (Expression error: Unexpected / operator.)


A mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.


Like the Minigun, it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4). Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.


Doesn't drop on death, making it a mechanoid-only weapon.