Difference between revisions of "Heavy charge blaster"

From RimWorld Wiki
Jump to navigation Jump to search
m (link fix)
m (delete{{!}})
Line 4: Line 4:
 
|image = HeavyChargeBlaster.png|Heavy Charge Blaster
 
|image = HeavyChargeBlaster.png|Heavy Charge Blaster
 
|description = "Charged-shot blaster for area suppressive fire. Mechanoid-built."
 
|description = "Charged-shot blaster for area suppressive fire. Mechanoid-built."
|type = Equipment{{!}}Equipment
+
|type = Equipment
 
|type2 = Weapons
 
|type2 = Weapons
 
|class = Mechanoid
 
|class = Mechanoid
Line 24: Line 24:
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 +
 +
 +
 +
  
  
Line 29: Line 33:
  
 
A [[Mechanoid|mechanoid]] weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.
 
A [[Mechanoid|mechanoid]] weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.
 +
  
 
Like the [[Minigun]], it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4).
 
Like the [[Minigun]], it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4).
 
Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.
 
Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.
 +
 +
  
  
 
Doesn't drop on death, making it a mechanoid-only weapon.
 
Doesn't drop on death, making it a mechanoid-only weapon.
 +
 +
  
  

Revision as of 00:14, 31 March 2017

Heavy Charge Blaster

Heavy Charge Blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg
Warm-Up
100 ticks (1.67 secs)
Cooldown
420 ticks (7 secs)
Range
27 tile(s)
Accuracy
60% - 77% - 59% - 42%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
Miss Radius
2.9 tile(s)
DPS
34.02 (Expression error: Unexpected / operator.)





A mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.


Like the Minigun, it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4). Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.



Doesn't drop on death, making it a mechanoid-only weapon.