Difference between revisions of "Heavy charge blaster"

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|description = "Charged-shot blaster for area suppressive fire. Mechanoid-built."
 
|description = "Charged-shot blaster for area suppressive fire. Mechanoid-built."
 
|type = Equipment{{!}}Equipment
 
|type = Equipment{{!}}Equipment
|type2 = Weapons{{!}}Weapons
+
|type2 = Weapons
 
|class = Mechanoid
 
|class = Mechanoid
 
|damage = 15
 
|damage = 15

Revision as of 19:55, 30 March 2017

Heavy Charge Blaster

Heavy Charge Blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid

Ranged Combat

Mode
Burst
Damage
15 dmg
Warm-Up
100 ticks (1.67 secs)
Cooldown
420 ticks (7 secs)
Range
27 tile(s)
Accuracy
60% - 77% - 59% - 42%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
Miss Radius
2.9 tile(s)
DPS
34.02 (Expression error: Unexpected / operator.)



A mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.

Like the Minigun, it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4). Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.


Doesn't drop on death, making it a mechanoid-only weapon.