Difference between revisions of "Heater"

From RimWorld Wiki
Jump to navigation Jump to search
(changing metric to Celsius)
(Removed stub tag. Set type to Temperature.)
Line 9: Line 9:
 
<!-- End of Nav -->
 
<!-- End of Nav -->
  
{{stub}}
 
 
{{item infobox
 
{{item infobox
 
| name = Heater
 
| name = Heater
 
| image = [[File:Heater.png|The heater]]
 
| image = [[File:Heater.png|The heater]]
| type = Architect
+
| type = Temperature
| type2 = Temperature
+
| type2 =  
 
| placeable = yes
 
| placeable = yes
 
| tooltip = An electrical device that turns electricity into heat. It can automatically turn itself on and off to reach a target temperature.
 
| tooltip = An electrical device that turns electricity into heat. It can automatically turn itself on and off to reach a target temperature.
Line 22: Line 21:
 
| power = 100
 
| power = 100
 
}}
 
}}
{{Info|The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 10 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold biome, such as the Tundra, the heater is a necessity for any base.}}
+
{{Info|The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 10 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold [[biomes|biome]], such as the Tundra, the heater is a necessity for any base.}}
  
 
{{nav|temperature}}
 
{{nav|temperature}}

Revision as of 21:46, 1 August 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)

Template:Item infobox The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 10 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold biome, such as the Tundra, the heater is a necessity for any base.