Editing Health Difficulties

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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works. Injuries to artificial parts do not cause any pain.</ref> !! Scar pain<ref>Pain per point of damage from scars. See [[pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !!  Bleeding !!  Infection Chance <ref>Base chance of getting infected if left untreated.</ref>!!  Become Old Chance !!  Naturally Heals !!  Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !!  Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !!  Treated !!  Inner Treated !!  Solid Treated
+
!Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works.</ref> !! Scar pain<ref>Pain per point of damage from scars. See [[pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !!  Bleeding !!  Infection Chance <ref>Base chance of getting infected if left untreated.</ref>!!  Become Old Chance !!  Naturally Heals !!  Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !!  Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !!  Treated !!  Inner Treated !!  Solid Treated
|-
 
!Beam Burn
 
| 1.25 || 0.625 || Old beam wound || No|| 6% || 30% || ?% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
 
 
|-
 
|-
 
!Burn
 
!Burn
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
+
| 1.875 || 0.625 || Burn scar || Yes || 0.0 || 25% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
|-
 
!Chemical Burn<ref>Used when a pawn with [[Death acidifier]] hediff is killed.</ref>
 
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off (chemical)|| Burned out (chemical)|| Bandaged || Tended || Tended
 
 
|-
 
|-
 
!Crush
 
!Crush
| 1.25  || 0.625 || Scar || Yes || 1% || 15% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set  
+
| 1.25  || 0.625 || Scar || Yes || 0.4 || 10% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set  
 
|-
 
|-
 
!Crack
 
!Crack
| 1.0  || 0.625 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0% || 0% || 0% || Yes || Shattered || Shattered || Set || Set || Set
+
| 1.0  || 0.625 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0.0 || 0% || 0% || Yes || Shattered || Shattered || Healed || Healed || Set
 
|-
 
|-
 
!Cut
 
!Cut
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
+
| 1.25  || 0.625 || Cut scar || Yes || 1.0 || 10% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
|-
 
!Surgical Cut
 
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
 
 
|-
 
|-
 
!Scratch
 
!Scratch
| 1.25 || 0.625  || Scratch scar || No || 6%  || 15% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Scratch scar || No || 0.1 || 10% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Bite
 
!Bite
| 1.25 || 0.625  || Bite scar || No || 6%  || 30% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Bite scar || No || 0.1 || 25% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Stab
 
!Stab
| 1.25 || 0.625  || Stab scar || No || 6%  || 15% || 1% ||  Yes || Cut off || Cut out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Stab scar || No || 0.8 || 10% || 1% ||  Yes || Cut off || Cut out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Gunshot
 
!Gunshot
| 1.25 || 0.625  || Old gunshot || No || 6%  || 15% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Old gunshot || No || 0.92 || 10% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Shredded
 
!Shredded
| 1.25 || 0.625  || Scar || Yes || 6%  || 20% ||  1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
+
| 1.25 || 0.625  || Scar || Yes || 1.0 || 10% ||  1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
 
|-
 
|-
 
!Bruise
 
!Bruise
| 1.25 || 0.625 || Old bruise || No || 0% || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
+
| 1.25 || 0.625 || Old bruise || No || 0.0 || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 
|-
 
|-
 
!Frostbite
 
!Frostbite
| 1.25 || 0.625 || Frostbite scar || Yes || 0% || 25% ||  1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite.</ref> || Bandaged || Sutured || Set
+
| 1.25 || 0.625 || Frostbite scar || Yes || 1.0 || 25% ||  1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite.</ref> || Bandaged || Sutured || Set
 
|-
 
|-
 
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
 
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
| - || - || - || -|| 12% || - || -|| -|| Gone || Gone || - || - || -
+
| - || - || - || -|| - || - || -|| -|| Gone || Gone || - || - || -
 
|-
 
|-
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
| 1.25 || 0.0 || Scar || No || 6% || ? <ref>Undefined.</ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
+
| 1.0 || 0.0 || Scar || No || 1.0 || ? <ref>Undefined.</ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 
|}
 
|}
  

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