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<includeonly>:''Main article: [[Health Difficulties]]''</includeonly>
 
<includeonly>:''Main article: [[Health Difficulties]]''</includeonly>
<includeonly>These are the general types of [[Injury|injuries]] that can be inflicted on a [[colonist]]. A bladed weapon would cut you, while a firearm would inflict gunshots, etc.</includeonly>
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<noinclude>A table of the default health difficulties for RimWorld damage.</noinclude>
<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works. Injuries to artificial parts do not cause any pain.</ref> !! Scar pain<ref>Pain per point of damage from scars. See [[pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !! Bleeding !! Infection Chance <ref>Base chance of getting infected if left untreated.</ref>!!  Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated !!   Inner Treated !! Solid Treated
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!Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[#Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[#Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix of the injury for external injuries (eg. Shot off left arm).</ref> !! Destroyed Out<ref>Prefixed of the injury for internal injuries (eg. Shattered pelvis).</ref> !! Treated Well !! Treated !! Inner Treated Well !! Inner Treated !! Solid Treated Well !! Solid Treated
 
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|-
!Beam Burn
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![[#Misc|Misc]]<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
| 1.25 || 0.625 || Old beam wound || No|| 6% || 30% || ?% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
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| 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Burn
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![[#Burn|Burn]]
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set
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| 1.5 || | 0.5 || Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set
 
|-
 
|-
!Chemical Burn<ref>Used when a pawn with [[Death acidifier]] hediff is killed.</ref>
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![[#Crush|Crush]]
| 1.875 || 0.625 || Burn scar || Yes || 0% || 30% || 1% || Yes || Burned off (chemical)|| Burned out (chemical)|| Bandaged || Tended || Tended
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| 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set
 
|-
 
|-
!Crush
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![[#Crack|Crack]]
| 1.25  || 0.625 || Scar || Yes || 1% || 15% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set  
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| 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || | Poorly healed || | Healed || | Poorly Healed || | Set || Poorly set
 
|-
 
|-
!Crack
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![[#Cut|Cut]]
| 1.0   || 0.625 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0% || 0% || 0% || Yes || Shattered || Shattered || Set || Set || Set
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| 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Cut
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![[#Scratch|Scratch]]
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
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| 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Surgical Cut
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![[#Bite|Bite]]
| 1.25  || 0.625 || Cut scar || Yes || 6% || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
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| 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Scratch
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![[#Stab|Stab]]
| 1.25 || 0.625  || Scratch scar || No || 6%  || 15% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
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| 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Bite
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![[#Gunshot|Gunshot]]
| 1.25 || 0.625  || Bite scar || No || 6%  || 30% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set
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| 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Stab
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![[#Shredded|Shredded]]
| 1.25 || 0.625  || Stab scar || No || 6%  || 15% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set
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| 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Gunshot
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![[#Bruise|Bruise]]
| 1.25 || 0.625  || Old gunshot || No || 6%  || 15% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set
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| 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
 
|-
 
|-
!Shredded
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![[Missing Body Part]]<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
| 1.25 || 0.625  || Scar || Yes || 6%  || 20% ||  1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set
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| - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -|| | - || | -|| | -
|-
 
!Bruise
 
| 1.25 || 0.625 || Old bruise || No || 0% || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 
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!Frostbite
 
| 1.25 || 0.625 || Frostbite scar || Yes || 0% || 25% ||  1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite.</ref> || Bandaged || Sutured || Set
 
|-
 
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
 
| - || - || - || -|| 12% || - || -|| -|| Gone || Gone || - || - || -
 
|-
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
 
| 1.25 || 0.0 || Scar || No || 6% || ? <ref>Undefined.</ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set
 
 
|}
 
|}
  

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