Hand talon

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Hand talon

Hand talon

A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.

Base Stats

Type
Medical ItemsBody Parts
Market Value
355 Silver

Melee Combat

Mode
Melee
Melee Attack 1
Talon
15 dmg (Scratch)
15% AP
1.5 seconds cooldown
Melee Average DPS
10
Melee Average AP
15%

Creation


The Hand Talon is an implant that gives a pawn an attack with 15% AP and 10.0 DPS. It does not affect manipulation.

Obtaining

Crafted at a machining table if compact weaponry Techprint has been used. The item can also be traded from exotic traders, and can be earned as a quest reward.

Effectiveness and uses

The hand talon is a relatively powerful melee weapon, having the highest DPS of all of the implants given by the Compact Weaponry research. Hand talons are superior to a steel longsword against unarmored enemies, however due to it's lack of armor penetration falls short against heavily armored foes. It is not as powerful as a plasteel longsword or uranium mace however, and so is not particularly useful for a dedicated melee pawn if you have access to these more effective options.

Its greatest benefit comes in fitting it to ranged pawns, as it gives them a the ability to be effective in melee combat while still being able to hold a gun. Being able to give a ranged pawn the melee capabilities of a pawn with a steel longsword means that if an enemy raider closes to melee your pawn isn't completely defenseless. It also makes you pawns more versatile as they can switch from a ranged to melee role in an instant, and still be effective. This is useful if you need another melee fighter immediately for any reason, whether that be to melee block a choke point but no melee pawn in near/has been downed, or simply see that melee locking an enemy is a more effective way to combat them as they can't shoot back.

Drawbacks

The main drawback of the hand talon is that it can not be simultaneously used with a bionic or archotech arm. Manipulation above 100% does not affect Shooting Accuracy, and so for a dedicated gunfighter this may not be a significant drawback. However, manipulation increases general labor speed, meaning that if they have a role within your colony beyond fighting affected by manipulation, such as crafting or constructing, they will be less effective at these roles than they otherwise could be.

If you choose bionic or archotech arms over hand talons, you also have the option of the knee spike. The knee spike is not as effective in combat as the hand talon however, and has the significant drawback that you then can't install a bionic or archotech leg, which are arguably more important than the arms. In this case you can install venom fangs which, while the weakest weapon of all those mentioned, does not conflict with anything.

Version History

  • Added in initial release of Royalty
  • Buffed in version ??