Difference between revisions of "Growing area"

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{{TNT|obsolete}}<br />
 
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<onlyinclude>{{{{TNTN|infobox main}}|area|
 
<onlyinclude>{{{{TNTN|infobox main}}|area|
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Growing area
 
Growing area
|image = AreaGrowing.png|160px{{!}}<!--T:3-->
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|image = AreaGrowing.png|160px{{!}}
 
Growing area
 
Growing area
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Used for plants
 
Used for plants
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|type = Areas{{!}}
 
Areas  
 
Areas  
 
|placeable = y
 
|placeable = y
 
|size = 4|6
 
|size = 4|6
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Free
 
Free
 
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:''This function has been replaced in [[Alpha 2]]. See '''[[Growing zone]]''' instead.''
 
:''This function has been replaced in [[Alpha 2]]. See '''[[Growing zone]]''' instead.''
 
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Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.
 
Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.
  
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The growing area has a space of 4x6 allowing it to hold 24 potato plants at a time. Using growing areas can increase a colonies chance for survival by creating a consistent and renewable food source.
 
The growing area has a space of 4x6 allowing it to hold 24 potato plants at a time. Using growing areas can increase a colonies chance for survival by creating a consistent and renewable food source.
  
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Growing areas cannot be created inside buildings or mines, as it needs an open area exposed to direct sunlight in order for the plants to grow.
 
Growing areas cannot be created inside buildings or mines, as it needs an open area exposed to direct sunlight in order for the plants to grow.
  

Revision as of 18:46, 23 July 2014

Template:TNT
{{Template:TNTN|area| |name = Growing area |image = AreaGrowing.png|160px| Growing area |info = Used for plants |type = Areas| Areas |placeable = y |size = 4|6 |buy = Free |sell = Template:Mi }}

This function has been replaced in Alpha 2. See Growing zone instead.



Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.


The growing area has a space of 4x6 allowing it to hold 24 potato plants at a time. Using growing areas can increase a colonies chance for survival by creating a consistent and renewable food source.


Growing areas cannot be created inside buildings or mines, as it needs an open area exposed to direct sunlight in order for the plants to grow.

Target practice

Drafted colonists can target and attack the growing area, which makes it useful for training the colonists shooting ability. However, it is strongly advised to select the growing area and forbid growing on it to minimize the risk of colonists being killed in the crossfire while trying to plant potatoes.


{{Template:TNTN|zone}}