Greatbow

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Greatbow

Greatbow

A powerful greatbow. Fires a heavy arrow long distances.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Market Value
104 Silver
Mass
3 kg

Ranged Combat

Mode
Single-Shot
Damage
17 dmg
Armor penetration
15%
Warm-Up
120 ticks (2 secs)
Cooldown
90 ticks (1.5 secs)
Range
29.9 tile(s)
Accuracy
65% - 85% - 75% - 50%
Avg. accuracy
75.4%
Velocity
49 (m/s)
Burst Count
1 (per burst)
DPS
4.86 (3.66)
Stopping power
1.5

Melee Combat

Melee Attack 1
Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Crafting spot / Fueled smithy / Electric smithy
Skill Required
Crafting 6
Work To Make
9,000 ticks (2.5 mins)
Resources to make
Wood 60
Technical
weaponTags
Neolithic, NeolithicRangedHeavy, NeolithicRangedChief
thingSetMakerTags
RewardStandardQualitySuper


The greatbow is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.

Acquisition

Great bows can be manufactured at any smithy once the greatbow research has been completed; from Wood 60 Wood and 9,000 ticks (2.5 mins) of work. A crafting level of at least 6 is required.

Great bows can also be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Heavy Archer 42.22% Normal 50-180%
Archer Chief 93.25% Normal 100%

Analysis

Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, beating the recurve bow in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Interestingly, the greatbow has a shorter cooldown than the short bow and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.

Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.

Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the pila having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.

Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the bolt-action rifle in this regard.

Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.

While it is the best of the bows, it is rapidly outclassed by even early guns of the same quality. Even Tribal starts will loot firearms to replace it, making researching it largely a waste of time. Should you find or craft a particularly high quality greatbow it might remain competitive in the early game.

Attack table

Ranged

  • Greatbow Greatbow Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 15.3 13.5% 52% 68% 60% 40% 4.37 2.27 2.97 2.62 1.75 52 Silver
    Poor 17 15% 58.5% 76.5% 67.5% 45% 4.86 2.87 3.74 3.3 2.19 78 Silver
    Normal 17 15% 65% 85% 75% 50% 4.86 3.16 4.13 3.65 2.43 104 Silver
    Good 17 15% 71.5% 93.5% 82.5% 55% 4.86 3.5 4.57 4.03 2.67 130 Silver
    Excellent 17 15% 78% 100% 90% 60% 4.86 3.79 4.86 4.37 2.92 156 Silver
    Masterwork 21.25 18.75% 87.75% 100% 100% 67.5% 6.08 5.35 6.08 6.08 4.13 260 Silver
    Legendary 25.5 22.5% 97.5% 100% 100% 75% 7.29 7.14 7.29 7.29 5.47 520 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Greatbow Greatbow Limb (Blunt) Limb (Poke) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 12.5% 7.2 2s 10.4% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 52 Silver
    Poor 4.08 11.85% 8.1 2s 11.7% 4.05 25% 8.1 2s 11.7% 4.05 25% 8.2 2s 12% 4.1 25% 100 78 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 37.5% 9 2s 13% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 104 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 37.5% 9.9 2s 14.3% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 130 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 37.5% 10.8 2s 15.6% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 156 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 37.5% 13.05 2s 18.85% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 260 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 37.5% 14.85 2s 21.45% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 520 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Melee Combat

  • Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
    Overall - - 9 13% 2.00s - 4.50
    Limb Blunt Blunt 9 13% 2.00s 50.00% 4.50
    Limb Poke Blunt 9 13% 2.00s 50.00% 4.50
  • Version History

    • 0.3.410 - Added
    • At some point between Beta 18 and 1.2 it was nerfed. Accuracy was decreased from Touch accuracy was changed from 93% to 65%, range was decreased from 32 to 30 and damage from 18 to 17. It was also increased in weight from 1.2 to 3.0.