Difference between revisions of "Greatbow"

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<onlyinclude>
 
<onlyinclude>
 
{{infobox main|weapon|
 
{{infobox main|weapon|
|name = Great bow
+
|name = Greatbow
 
|image = GreatBow.png|Great bow
 
|image = GreatBow.png|Great bow
 
|description = A powerful greatbow. Fires a heavy arrow long distances.
 
|description = A powerful greatbow. Fires a heavy arrow long distances.
Line 7: Line 7:
 
|type2 = Weapons
 
|type2 = Weapons
 
|class = Neolithic
 
|class = Neolithic
|damage = 18
+
|damage = 17
|range = 32
+
|armorPenetration = 15
|accuracyTouch = 93
+
|range = 29.9
 +
|accuracyTouch = 65
 
|accuracyShort = 85
 
|accuracyShort = 85
 
|accuracyMedium = 75
 
|accuracyMedium = 75
 
|accuracyLong = 50
 
|accuracyLong = 50
 +
|accuracyAvg = 75.4
 
|mode = Single-Shot
 
|mode = Single-Shot
|warmup = 90
+
|warmup = 120
|cooldown = 108
+
|cooldown = 90
 
|burst = 1
 
|burst = 1
 
|DPS = DPS
 
|DPS = DPS
 
|velocity = 49
 
|velocity = 49
 
|buy = {{icon|wood|50}}
 
|buy = {{icon|wood|50}}
|sell = {{icon|silver|124}}
+
|sell = {{icon|silver|92}}
|mass base = 1.2
+
|mass base = 3
 +
|stoppingPower = 1.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|The Great Bow is a light, single-shot ranged weapon in RimWorld with slightly higher damage per shot, slightly longer time between shots, high accuracy, and slightly longer range.}}
+
{{info|The Greatbow is a moderately heavy, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}}
Great bows aren't a weapon to be underestimated; while they still pale compared to modern firearms, tribals will often be equipped with them - and with the scale that tribal raids can get to, arrow swarms consisting greatly of great bow arrows are bound to happen, and skew any unlucky [[colonist]] or [[animals|animal]] in sight. With a high and consistent accuracy, decent damage per shot, and decent range; the great bow is a decent (tribal) close-quarters weapon, but also an OK mid-ranged weapon - provided the shooter is capable of being accurate at around 24-28 tiles.
 
  
 +
==Overview==
 +
Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, slightly beating the [[recurve bow]] in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Damage output is high enough that the greatbow can even compete with basic firearms such as the [[autopistol]] and [[revolver]] at short-to-medium distances.
  
As its shots do 18 damage, that means that it can incapacitate an unarmoured human if a shot lands in their spine, but not to the point of causing permanent paralysis - unless they're a teenager. Additionally, shots to the limbs will be powerful enough to somewhat hinder their efficiency even against armoured opponents, which will affect their combat performance overall, and shots to unprotected teenage organs will destroy them.
 
  
 +
Interestingly, the greatbow has a shorter cooldown than the [[short bow]] and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.
  
Another advantage that the great bow has is that its considerable damage and range can be had for relatively little [[silver]], so that makes them viable early-game weapons - or late-game tribal-only run weapons. It's advisable to equip somebody who has at least 97.5% shooting accuracy to efficiently utilise the great bow to its maximum range, which is achievable with a level 10 careful shooter, level 12 standard shooter, or level 16 trigger-happy. However, a minimum of 96% accuracy will suffice for efficient usage up to around 18-22 tiles. The great bow's DPS benefits most from the trigger-happy trait due to its longer warmup time than its cooldown.
 
  
 +
Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.
 +
 +
 +
Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the [[pila]] having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.
 +
 +
 +
Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the [[bolt-action rifle]] in this regard.
 +
 +
 +
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.
 +
 +
 +
Overall, the greatbow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
 +
 +
 +
====Melee Combat====
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Limb
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Limb
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|}
  
 
===Obtaining===
 
===Obtaining===
Great bows can be purchased from neolithic war merchants, and from orbital combat suppliers - or obtained from incapacitated [[raider#Tribals|tribals]]. Great bows can also be manufactured at [[fueled smithy|a]] [[electric smithy|smithy]] once the [[research#Smithing|smithing]] research has been completed, for 50 [[wood]] and {{ticks|18000}} of work.
+
Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Heavy Archer || 42.22% || Normal || 50-180%
 +
|-
 +
| Archer Chief || 93.25% || Normal || 100%
 +
|}
 +
 
 +
 
 +
Great bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#Greatbow|greatbow]] research has been completed; from 50 [[wood]] and {{ticks|9000}} of work. A crafting level of at least 6 is required.
 +
 
 +
 
 +
==Greatbow vs. Comparable Weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
This section goes over how well the greatbow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 +
 
 +
=== Methodology ===
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
 
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have a skill level of 8 in shooting
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of 18 years of age and completely healthy
 +
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 +
* Weather conditions are kept clear and no cover is used</div>
 +
</div>
 +
 
 +
 
 +
Results in the tables below are the percentages of battles that greatbow either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 +
 
 +
 
 +
====Unarmored====
 +
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Recurve bow
 +
| style="background: #FFFF85" | 44.60% || style="background: #FFFF85" | 51.15% || style="background: #FFFF85" | 54.85% || style="background: #FFFF85" | 54.50% || style="background: #FFFF85" | 55.30% || - || -
 +
|-
 +
! Revolver
 +
| style="background: #FF6969" | 18.55% || style="background: #FF9B72" | 24.20% || style="background: #FFCD7B" | 34.28% || style="background: #FFFF85" | 45.25% || style="background: #CDFF7B" | 57.85% || - || -
 +
|-
 +
! Bolt-action rifle
 +
| style="background: #FFCD7B" | 41.25% || style="background: #FFCD7B" | 41.85% || style="background: #FFCD7B" | 41.75% || style="background: #FFCD7B" | 39.35% || style="background: #FFCD7B" | 33.50% || - || -
 +
|-
 +
|}
 +
 
 +
 
 +
====Flak Armor====
 +
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
  
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Recurve bow
 +
| style="background: #FFCD7B" | 42.25% || style="background: #FFFF85" | 46.15% || style="background: #FFFF85" | 53.45% || style="background: #FFFF85" | 51.60% || style="background: #FFFF85" | 53.75% || - || -
 +
|-
 +
! Revolver
 +
| style="background: #FF6969" | 16.10% || style="background: #FF9B72" | 23.60% || style="background: #FFCD7B" | 34.95% || style="background: #FFCD7B" | 41.75% || style="background: #CDFF7B" | 57.65% || - || -
 +
|-
 +
! Bolt-action rifle
 +
| style="background: #FFCD7B" | 31.70% || style="background: #FFCD7B" | 33.20% || style="background: #FFCD7B" | 35.10% || style="background: #FF9B72" | 29.85% || style="background: #FF9B72" | 25.10% || - || -
 +
|-
 +
|}
  
===Conclusion & Comparison===
 
The great bow is a weapon that holds its own even against the [[pistol]]; the latter has slightly higher damage output than the great bow at touch range, but the great bow pulls ahead from 6 tiles onwards as its accuracy advantage kicks in - with the gap considerably extending in the great bow's favour. Therefore, the great bow is massively better than the [[short bow]]; it already starts off with a roughly 71.6% better damage output, and the lead widens to a staggering 192.1% in the great bow's favour at the short bow's maximum range of 29 tiles. While the great bow also has a significantly higher damage output than the [[pila]], it lacks something that makes the pila a very competitive weapon: the ability to instantly remove limbs, decapitate, and destroy vital organs in one shot - and therefore the pila is much more likely to cripple or even instantly kill a human than the great bow is.
 
  
 +
====Marine Armor====
 +
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
  
However, the [[bolt-action rifle]] is still a significantly better option than the great bow for mid-long range engagements due to its near-flawless accuracy, slightly shorter time between shots and longer range.
+
{| class="wikitable sortable" style="text-align: center"
 +
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 +
|-
 +
! Recurve bow
 +
| style="background: #FFCD7B" | 38.75% || style="background: #FFFF85" | 44.85% || style="background: #FFFF85" | 51.65% || style="background: #FFFF85" | 51.30% || style="background: #FFFF85" | 53.75% || - || -
 +
|-
 +
! Revolver
 +
| style="background: #FF6969" | 14.75% || style="background: #FF9B72" | 22.60% || style="background: #FFCD7B" | 33.20% || style="background: #FFCD7B" | 43.15% || style="background: #CDFF7B" | 58.65% || - || -
 +
|-
 +
! Bolt-action rifle
 +
| style="background: #FF9B72" | 28.55% || style="background: #FF9B72" | 30.25% || style="background: #FFCD7B" | 32.55% || style="background: #FF9B72" | 26.65% || style="background: #FF9B72" | 21.65% || - || -
 +
|-
 +
|}
  
  
The great bow is most useful early-game for modern colonies, before researching Machining, or if you're low on metallic materials. It remains useful throughout the entire game for strict tribal-only runs.
+
==Quality table==
 +
{| class="wikitable sortable"
 +
|-
 +
! Quality !! Beauty !! Deterioration<br>
 +
rate
 +
! Market Value  !! Accuracy <br>
 +
(close)
 +
! Accuracy <br>
 +
(short)
 +
! Accuracy<br>
 +
(medium)
 +
! Accuracy<br>
 +
(long)
 +
! Damage !! Armor <br>
 +
Penetration
 +
! Melee Damage<br>
 +
Per Second
 +
! Melee <br>
 +
Armor Penetration
 +
|-
 +
| Awful || -3 || 4/day || $46.20 || 52% || 68% || 60% || 40% || 15 || 14% || 3.6 || 11%
 +
|-
 +
| Poor || -3 || 3/day || $69.30 || 58% || 76%  || 67% || 45% || 17 || 15% || 4.05 || 12%
 +
|-
 +
| Normal || -3 || 2/day || $92.40 || 65% || 85% || 75% || 50% || 17 || 15% || 4.5 || 13%
 +
|-
 +
| Good || -3 || 1.6/day || $115.50 || 72% || 94% || 83% || 55% || 17 || 15% || 4.95 || 15%
 +
|-
 +
| Excellent || -3 || 1.2/day || $138.60 || 78% || 100%|| 90% || 60% || 17 || 15% || 5.4 || 16%
 +
|-
 +
| Masterwork || -3 || 0.6/day || $230 || 88% || 100% || 100% || 68% || 21 || 19% || 6.53 || 20%
 +
|-
 +
| Legendary || -3 || 0.2/day || $460 || 98% || 100% || 100% || 75% || 26 || 22% || 7.43 || 22%
 +
|}
  
 
==Graphs==
 
==Graphs==
 +
The graphs assume a normal quality greatbow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  
  

Revision as of 07:42, 17 September 2019

Greatbow

Greatbow

A powerful greatbow. Fires a heavy arrow long distances.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
3 kg

Ranged Combat

Mode
Single-Shot
Damage
17 dmg
Armor penetration
15%
Warm-Up
120 ticks (2 secs)
Cooldown
90 ticks (1.5 secs)
Range
29.9 tile(s)
Accuracy
65% - 85% - 75% - 50%
Avg. accuracy
75.4%
Velocity
49 (m/s)
Burst Count
1 (per burst)
DPS
4.86 (3.66)
Stopping power
1.5

The Greatbow is a moderately heavy, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.

Overview

Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, slightly beating the recurve bow in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Damage output is high enough that the greatbow can even compete with basic firearms such as the autopistol and revolver at short-to-medium distances.


Interestingly, the greatbow has a shorter cooldown than the short bow and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.


Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.


Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the pila having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.


Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the bolt-action rifle in this regard.


Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.


Overall, the greatbow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Limb Blunt Blunt 9 13% 2.00s 50.00% 4.50
Limb Poke Blunt 9 13% 2.00s 50.00% 4.50

Obtaining

Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Heavy Archer 42.22% Normal 50-180%
Archer Chief 93.25% Normal 100%


Great bows can also be manufactured at any smithy once the greatbow research has been completed; from 50 wood and 9,000 ticks (2.5 mins) of work. A crafting level of at least 6 is required.


Greatbow vs. Comparable Weapons

This section goes over how well the greatbow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in shooting
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy
  • Pawns are divided by walls to prevent stray shots from skewing results in any way
  • Weather conditions are kept clear and no cover is used


Results in the tables below are the percentages of battles that greatbow either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.


Unarmored

For the unarmored testing, all pawns wore normal quality plainleather pants and plainleather button-down shirts.

Greatbow vs. 3 7 12 18 25 32 40
Recurve bow 44.60% 51.15% 54.85% 54.50% 55.30% - -
Revolver 18.55% 24.20% 34.28% 45.25% 57.85% - -
Bolt-action rifle 41.25% 41.85% 41.75% 39.35% 33.50% - -


Flak Armor

For the flak armor testing, all pawns wore normal quality steel simple helmets, flak jackets, flak vests, plainleather button-down shirts and flak pants.

Greatbow vs. 3 7 12 18 25 32 40
Recurve bow 42.25% 46.15% 53.45% 51.60% 53.75% - -
Revolver 16.10% 23.60% 34.95% 41.75% 57.65% - -
Bolt-action rifle 31.70% 33.20% 35.10% 29.85% 25.10% - -


Marine Armor

For the marine armor testing, all pawns wore normal quality marine helmets, marine armor, plainleather button-down shirts and plainleather pants.

Greatbow vs. 3 7 12 18 25 32 40
Recurve bow 38.75% 44.85% 51.65% 51.30% 53.75% - -
Revolver 14.75% 22.60% 33.20% 43.15% 58.65% - -
Bolt-action rifle 28.55% 30.25% 32.55% 26.65% 21.65% - -


Quality table

Quality Beauty Deterioration

rate

Market Value Accuracy

(close)

Accuracy

(short)

Accuracy

(medium)

Accuracy

(long)

Damage Armor

Penetration

Melee Damage

Per Second

Melee

Armor Penetration

Awful -3 4/day $46.20 52% 68% 60% 40% 15 14% 3.6 11%
Poor -3 3/day $69.30 58% 76% 67% 45% 17 15% 4.05 12%
Normal -3 2/day $92.40 65% 85% 75% 50% 17 15% 4.5 13%
Good -3 1.6/day $115.50 72% 94% 83% 55% 17 15% 4.95 15%
Excellent -3 1.2/day $138.60 78% 100% 90% 60% 17 15% 5.4 16%
Masterwork -3 0.6/day $230 88% 100% 100% 68% 21 19% 6.53 20%
Legendary -3 0.2/day $460 98% 100% 100% 75% 26 22% 7.43 22%

Graphs

The graphs assume a normal quality greatbow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Great Bow's accuracy with various shooters without any trait. Great Bow's DPS with various shooters without any trait.

Great Bow's accuracy with various shooters with careful shooter. Great Bow's DPS with various shooters with careful shooter.

Great Bow's accuracy with various shooters with trigger-happy. Great Bow's DPS with various shooters with trigger-happy.