Difference between revisions of "Greatbow"

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|type2 = Weapons
 
|type2 = Weapons
 
|class = Neolithic
 
|class = Neolithic
|damage = 18
+
|damage = 17
|range = 32
+
|armorPenetration = 15
|accuracyTouch = 93
+
|range = 29.9
 +
|accuracyTouch = 65
 
|accuracyShort = 85
 
|accuracyShort = 85
 
|accuracyMedium = 75
 
|accuracyMedium = 75
 
|accuracyLong = 50
 
|accuracyLong = 50
 +
|accuracyAvg = 75.4
 
|mode = Single-Shot
 
|mode = Single-Shot
|warmup = 90
+
|warmup = 120
|cooldown = 84
+
|cooldown = 90
 
|burst = 1
 
|burst = 1
 
|DPS = DPS
 
|DPS = DPS
 
|velocity = 49
 
|velocity = 49
 
|buy = {{icon|wood|50}}
 
|buy = {{icon|wood|50}}
|sell = {{icon|silver|125}}
+
|sell = {{icon|silver|92}}
|mass base = 1.2
+
|mass base = 3
 +
|stoppingPower = 1.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|The Greatbow is a light, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high accuracy.}}
+
{{info|The Greatbow is a moderately heavy, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}}
  
=== Combat performance ===
+
==Overview==
 +
Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, slightly beating the [[recurve bow]] in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Damage output is high enough that the greatbow can even compete with basic firearms such as the [[autopistol]] and [[revolver]] at short-to-medium distances.
  
It takes 3 shots to the torso to kill an unarmored human with a greatbow, or around 5 shots against a human with a normal armor vest. The greatbow can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human.
 
  
 +
Interestingly, the greatbow has a shorter cooldown than the [[short bow]] and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.
  
Since the greatbow has a slightly longer than typical time between shots, is single-shot in nature and has a fairly long range, it's best to pair the greatbow with a competent shooter to make the most of it. A healthy level 8 traitless shooter, level 4 careful shooter or level 10 trigger-happy can somewhat efficiently use the greatbow up to 22 cells. However, a level 13 traitless shooter, level 10 careful shooter or level 15 trigger-happy shooter is advisable to efficiently use the greatbow up to its maximum range of 32 cells.
 
  
 +
Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.
  
On average, the greatbow is best paired with a careful shooter until level 12, and with a trigger-happy shooter beyond that point.
 
  
===Obtaining===
+
Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the [[pila]] having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.
Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
 
 +
 
 +
Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the [[bolt-action rifle]] in this regard.
  
'''Tribal:'''
 
* Heavy Archer - 43.4% (normal [[quality]] on average, 50-220% health)
 
* Chief - 100% (superior quality on average, 70-300% health)
 
  
 +
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.
  
Great bows can also be manufactured at [[fueled smithy|a]] [[electric smithy|smithy]] once the [[research#Greatbows|greatbows]] research has been completed; from 50 [[wood]] and {{ticks|18000}} of work.
 
  
 +
Overall, the greatbow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
  
===Conclusion & Comparison===
 
Although the greatbow is an outdated weapon, that doesn't mean it's a weapon to be underestimated in the slightest; it has a higher sustained damage output than all other neolithic tier weapons, and can even hold its own against low-tier modern firearms like the [[autopistol]] and [[revolver]]. The greatbow even offers superior damage output to the [[bolt-action rifle]] until 14 cells. The only neolithic weapon that can really compete with the greatbow is the [[pila]] since a single pilum can instantly destroy a vital organ or cripple a limb, instantly killing or severely hindering the enemy's combat capacity.
 
  
 +
====Melee Combat====
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Limb
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Limb
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|}
  
Interestingly, when talking about higher quality levels, the greatbow will slowly start to dominate the substantially more expensive bolt-action rifle in terms of DPS, achieving complete domination by masterwork quality for both weapons. This is because the bolt-action rifle already near-maxes out its accuracy at normal quality so it doesn't gain that much from being above good quality, but the greatbow will continue to make improvements in that aspect. Unless the extra 5 cells of range and higher projectile velocity of the bolt-action rifle matters, then you're actually better off using the greatbow.
+
===Obtaining===
 +
Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Heavy Archer || 42.22% || Normal || 50-180%
 +
|-
 +
| Archer Chief || 93.25% || Normal || 100%
 +
|}
  
That being said though, the [[assault rifle]] is also a very strong competitor because of its superior damage output and almost identical range, but the greatbow's higher damage per shot means that it may be better at crippling limbs in some situations.
 
  
 +
Great bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#Greatbow|greatbow]] research has been completed; from 50 [[wood]] and {{ticks|9000}} of work. A crafting level of at least 6 is required.
  
 
==Graphs==
 
==Graphs==

Revision as of 12:22, 3 November 2018

Greatbow

Greatbow

A powerful greatbow. Fires a heavy arrow long distances.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
3 kg

Ranged Combat

Mode
Single-Shot
Damage
17 dmg
Armor penetration
15%
Warm-Up
120 ticks (2 secs)
Cooldown
90 ticks (1.5 secs)
Range
29.9 tile(s)
Accuracy
65% - 85% - 75% - 50%
Avg. accuracy
75.4%
Velocity
49 (m/s)
Burst Count
1 (per burst)
DPS
4.86 (3.66)
Stopping power
1.5

The Greatbow is a moderately heavy, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.

Overview

Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, slightly beating the recurve bow in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids. Damage output is high enough that the greatbow can even compete with basic firearms such as the autopistol and revolver at short-to-medium distances.


Interestingly, the greatbow has a shorter cooldown than the short bow and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.


Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.


Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the pila having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.


Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the bolt-action rifle in this regard.


Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.


Overall, the greatbow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Limb Blunt Blunt 9 13% 2.00s 50.00% 4.50
Limb Poke Blunt 9 13% 2.00s 50.00% 4.50

Obtaining

Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Heavy Archer 42.22% Normal 50-180%
Archer Chief 93.25% Normal 100%


Great bows can also be manufactured at any smithy once the greatbow research has been completed; from 50 wood and 9,000 ticks (2.5 mins) of work. A crafting level of at least 6 is required.

Graphs

The graphs assume a normal quality greatbow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Great Bow's accuracy with various shooters without any trait. Great Bow's DPS with various shooters without any trait.

Great Bow's accuracy with various shooters with careful shooter. Great Bow's DPS with various shooters with careful shooter.

Great Bow's accuracy with various shooters with trigger-happy. Great Bow's DPS with various shooters with trigger-happy.