Difference between revisions of "Grave"

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m (→‎Trivia: Linkified "Gibbet cage")
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== Trivia ==
 
== Trivia ==
  
* Until [[Version/0.4.460|Alpha 4]], there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.
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* Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[Gibbet cage]] which caused mood debuff (Fear) to characters passing nearby.
  
 
== Version history ==
 
== Version history ==

Revision as of 09:30, 19 August 2021


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
MiscThoughts

Building

Size
1 × 2
Placeable
Yes

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.