Difference between revisions of "Grave"

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(How is it orthodox or convenient to go through all the alternative of getting fire weapons, building a closed structure with roof, faster and simpler than just burying?)
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{{Info|A [[grave]] provides a place to bury corpses.}}<p>
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== Description ==
Each grave can be set to individually accept or deny the corpses of strangers, colonists, animals, or mechanoids. The default storage setting is to allow only human bodies. Modified storage settings can be copied to other graves via the buttons 'Copy settings' and Paste settings'. Graves are made by colonists assigned to [[Menus#Construct|construction]], and require work, but no materials.</p>
 
  
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A grave provides a place to bury corpses. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command.
  
Unburied corpses of any kind have a beauty of -150, making for an ugly environment. Unburied human corpses trigger for passersby the 'observed corpse' negative thought. Additionally, unburied colonist bodies will trigger the 'colonist left unburied' thought. Graves provide a way to properly bury bodies. Sarcophagi are a nicer alternative, but require materials to make. A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[Menus#Haul|hauling]].
 
  
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== Effects ==
  
Colonists visit the graves of fallen colony members and it provides a boost to [[joy]].
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* Colonists visiting graves of fellow members gains [[joy]] boost.
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* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
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* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
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* Unburied corpses have -150 beauty points, resulting in an ugly environment.  
  
  
==Storage==
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== Alternatives ==
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected grave.
 
<p>The command icons (Copy settings, Paste settings) can be used to copy storage settings between graves and [[sarcophagus|sarcophagi]]. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a grave doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.</p>
 
{|class="wikitable"
 
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| [[File:StorageSettingsCopy.png|60px|link= ]] || [[File:StorageSettingsPaste.png|60px|link= ]]
 
|}
 
  
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* [[Sarcophagi]] are nicer but require materials to make.
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* An [[electric crematorium]] can burn corpses but requires electricity. It is the fastest way to get rid of unwanted corpses. This method strips clothing first before incineration.
  
==Alternatives to using graves==
 
===Fire===
 
Define a Dumping zone somewhere (preferably under some kind of roof) and set the dumping zone to only accept bodies. Clear the Home area designation to prevent firefighting. When there are bodies in the dumping zone, draft a colonist and equip him with a [[Molotov cocktail]] or [[incendiary launcher]] and throw it at the bodies. If one body catches fire it will spread and incinerate the others. The roof prevents the rain from extinguishing the fire.
 
  
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== Butchering ==
  
Alternatively, using [[frag grenades]] will work to destroy the bodies, though this requires multiple grenades and hence more time.
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Corpses can also be butchered before they start rotting, to obtain human meat and leather. The cook will suffer the "Butchered humanlike -6" debuff and every one else in the colony, the "We butchered humanlike -6" debuff. Also affecting relations between the cook and the others, except colonist with Bloodlust, Cannibal or Psychopath trait.
 
 
 
 
===Butchering===
 
Add the "Butcher creature" bill to the butcher table and set it to allow human corpses. Rotting corpses cannot be butchered. Butchering corpses produces meat and leather. Keep in mind that butchering human corpses will grant the "Butchered humanlike -6" debuff for the cook and the "We butchered humanlike -6" debuff for everyone in the colony. It also affects relations between the chef and other colonists. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.
 
 
 
 
 
===Cremation===
 
An [[electric crematorium]] can eliminate corpses by cremating them. It requires electricity, but is the fastest way to destroy unwanted corpses. Corpses cremated will automatically be stripped, allowing you to sell the clothes, though at a greatly reduced price due to it being worn by a corpse.
 
  
  

Revision as of 09:03, 15 June 2017


Grave

Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
MiscellaneousThoughts

Building

Size
1
Placeable
Yes

Description

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command.


Effects

  • Colonists visiting graves of fellow members gains joy boost.
  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty points, resulting in an ugly environment.


Alternatives

  • Sarcophagi are nicer but require materials to make.
  • An electric crematorium can burn corpses but requires electricity. It is the fastest way to get rid of unwanted corpses. This method strips clothing first before incineration.


Butchering

Corpses can also be butchered before they start rotting, to obtain human meat and leather. The cook will suffer the "Butchered humanlike -6" debuff and every one else in the colony, the "We butchered humanlike -6" debuff. Also affecting relations between the cook and the others, except colonist with Bloodlust, Cannibal or Psychopath trait.