Difference between revisions of "Grave"

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==Alternatives to using graves==  
 
==Alternatives to using graves==  
Fire:<br/>
+
===Fire===
 
Define a Dumping zone somewhere (preferably under some kind of roof) and set the dumping zone to only accept bodies. Clear the Home area designation to prevent firefighting. When there are bodies in the dumping zone, draft a colonist and equip him with a [[Molotov cocktail]] or [[incendiary launcher]] and throw it at the bodies. If one body catches fire it will spread and incinerate the others. The roof prevents the rain from extinguishing the fire.
 
Define a Dumping zone somewhere (preferably under some kind of roof) and set the dumping zone to only accept bodies. Clear the Home area designation to prevent firefighting. When there are bodies in the dumping zone, draft a colonist and equip him with a [[Molotov cocktail]] or [[incendiary launcher]] and throw it at the bodies. If one body catches fire it will spread and incinerate the others. The roof prevents the rain from extinguishing the fire.
  
 
Alternatively, using [[frag grenades]] will work to destroy the bodies, though this requires multiple grenades and hence more time.
 
Alternatively, using [[frag grenades]] will work to destroy the bodies, though this requires multiple grenades and hence more time.
  
Butchering:<br/>
+
===Butchering===
 
Add the "Butcher creature" bill to the butcher table and set it to allow human corpses. Rotting corpses cannot be butchered. Butchering corpses produces meat and leather. Keep in mind that butchering human corpses will grant the "Butchered humanlike -6" debuff for the cook and the "We butchered humanlike -6" debuff for everyone in the colony. It also affects relations between the chef and other colonists. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.
 
Add the "Butcher creature" bill to the butcher table and set it to allow human corpses. Rotting corpses cannot be butchered. Butchering corpses produces meat and leather. Keep in mind that butchering human corpses will grant the "Butchered humanlike -6" debuff for the cook and the "We butchered humanlike -6" debuff for everyone in the colony. It also affects relations between the chef and other colonists. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.
  
Cremation:<br/>
+
===Cremation===
 
An [[electric crematorium]] can eliminate corpses by cremating them. It requires electricity, but is the fastest way to destroy unwanted corpses.
 
An [[electric crematorium]] can eliminate corpses by cremating them. It requires electricity, but is the fastest way to destroy unwanted corpses.
  

Revision as of 09:53, 12 March 2017

Grave

Base Stats

Type
MiscellaneousThoughts

Building

Size
1
Placeable
Y

A grave provides a place to bury corpses.

Each grave can be set to individually accept or deny the corpses of strangers, colonists, animals, or mechanoids. The default storage setting is to allow only human bodies. Modified storage settings can be copied to other graves via the buttons 'Copy settings' and Paste settings'. Graves are made by colonists assigned to construction, and require work, but no materials.

Unburied corpses of any kind have a beauty of -150, making for an ugly environment. Unburied human corpses trigger for passersby the 'observed corpse' negative thought. Additionally, unburied colonist bodies will trigger the 'colonist left unburied' thought. Graves provide a way to properly bury bodies. Sarcophagi are a nicer alternative, but require materials to make. A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling.

Colonists visit the graves of fallen colony members and it provides a boost to joy.

Alternatives to using graves

Fire

Define a Dumping zone somewhere (preferably under some kind of roof) and set the dumping zone to only accept bodies. Clear the Home area designation to prevent firefighting. When there are bodies in the dumping zone, draft a colonist and equip him with a Molotov cocktail or incendiary launcher and throw it at the bodies. If one body catches fire it will spread and incinerate the others. The roof prevents the rain from extinguishing the fire.

Alternatively, using frag grenades will work to destroy the bodies, though this requires multiple grenades and hence more time.

Butchering

Add the "Butcher creature" bill to the butcher table and set it to allow human corpses. Rotting corpses cannot be butchered. Butchering corpses produces meat and leather. Keep in mind that butchering human corpses will grant the "Butchered humanlike -6" debuff for the cook and the "We butchered humanlike -6" debuff for everyone in the colony. It also affects relations between the chef and other colonists. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.

Cremation

An electric crematorium can eliminate corpses by cremating them. It requires electricity, but is the fastest way to destroy unwanted corpses.