Difference between revisions of "Grave"

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|name = Grave
 
|name = Grave
 
|image = GraveFull.png|Grave
 
|image = GraveFull.png|Grave
|description = Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.
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|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
|type = Misc{{!}}Miscellaneous
+
|type = Building
|type2 = Thoughts
+
|type2 = Misc
|placeable = Yes
+
|placeable = true
|size = 1|2
+
|passability = standable
|hp =  
+
|minifiable = false
|speed =  
+
|size = 1 ˣ 2
|time =  
+
|flammability = 0
|yield =  
+
|terrain affordance = diggable
|power =
+
|work to make = 800
|buy = Free
 
|sell = Nothing
 
 
}}</onlyinclude>
 
}}</onlyinclude>
A grave provides a place to bury corpses. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
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A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
  
 
== Effects ==
 
== Effects ==
  
* Colonists visiting graves of fellow members gain [[joy]] boost.
 
 
* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
 
* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
 
* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.  
 
* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.  
* Unburied corpses have -150 beauty, resulting in an ugly environment.  
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* Unburied corpses have -150 beauty, resulting in an ugly environment.
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* Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors.
 +
* Colonists visiting graves of fellow members gain a [[recreation]] boost.
  
 
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
 
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
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== Alternatives ==
 
== Alternatives ==
  
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* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up.
 +
* [[Electric crematorium]] can be used to burn corpses while requiring electricity.
 
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
 
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
* An [[electric crematorium]] can burn corpses but requires electricity. It is the fastest way to get rid of unwanted corpses. This method also burns the clothing at the same time.
 
  
== Butchering ==
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== Trivia ==
 
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* Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[gibbet cage]] which caused "Fear" mood debuff to characters passing nearby. The [[Ideology DLC]] re-added the gibbet cage as a separate object.
Corpses can also be butchered before they start rotting, to obtain human meat and leather. The cook will suffer the "Butchered humanlike -6" debuff and every one else in the colony, the "We butchered humanlike -6" debuff. Also affecting relations between the cook and the others, except colonist with Bloodlust, Cannibal or Psychopath trait.
 
  
 +
== Version history ==
 +
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
 +
*Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
 +
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26.
  
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
[[Category:Buildings]]
 

Revision as of 22:37, 5 April 2022


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
BuildingMisc
Flammability
0%

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Diggable

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called gibbet cage which caused "Fear" mood debuff to characters passing nearby. The Ideology DLC re-added the gibbet cage as a separate object.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.