Difference between revisions of "Grave"

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|name = Grave
 
|name = Grave
 
|image = GraveFull.png|Grave
 
|image = GraveFull.png|Grave
|info = R.I.P.
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|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
|type = Misc{{!}}Miscellaneous
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|type = Building
| type2 = Thoughts
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|type2 = Misc
|placeable = y
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|placeable = true
|size = 1|2
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|passability = standable
|hp =  
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|minifiable = false
|speed =
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|size = 1 ˣ 2
|time =
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|flammability = 0
|yield =  
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|terrain affordance = diggable
|power =  
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|work to make = 800
|buy = Free
 
|sell = Nothing
 
 
}}</onlyinclude>
 
}}</onlyinclude>
{{Info|A [[grave]] provides a place to bury corpses.}}<p>
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A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
Each grave can be set to individually accept or deny the corpses of strangers, colonists, animals, or mechanoids. The default storage setting is to allow only human bodies. Modified storage settings can be copied to other graves via the buttons 'Copy settings' and Paste settings'. Graves are made by colonists assigned to [[Menus#Construct|construction]], and require work, but no materials.</p>
 
  
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== Effects ==
  
Unburied corpses of any kind have a beauty of -150, making for an ugly environment. Unburied human corpses trigger for passersby the 'observed corpse' negative thought. Additionally, unburied colonist bodies will trigger the 'colonist left unburied' thought. Graves provide a way to properly bury bodies. Sarcophagi are a nicer alternative, but require materials to make. A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[Menus#Haul|hauling]].
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* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
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* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.  
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* Unburied corpses have -150 beauty, resulting in an ugly environment.
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* Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors.
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* Colonists visiting graves of fellow members gain a [[recreation]] boost.
  
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Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
  
Colonists visit the graves of fallen colony members and it provides a boost to [[joy]].
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== Alternatives ==
  
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* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up.
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* [[Electric crematorium]] can be used to burn corpses while requiring electricity.
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* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
  
==Storage==
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== Trivia ==
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected grave.
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* Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[gibbet cage]] which caused "Fear" mood debuff to characters passing nearby. The [[Ideology DLC]] re-added the gibbet cage as a separate object.
<p>The command icons (Copy settings, Paste settings) can be used to copy storage settings between graves and [[sarcophagus|sarcophagi]]. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a grave doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.</p>
 
{|class="wikitable"
 
|-
 
| [[File:StorageSettingsCopy.png|60px|link= ]] || [[File:StorageSettingsPaste.png|60px|link= ]]
 
|}
 
 
 
 
 
==Alternatives to using graves==
 
===Fire===
 
Define a Dumping zone somewhere (preferably under some kind of roof) and set the dumping zone to only accept bodies. Clear the Home area designation to prevent firefighting. When there are bodies in the dumping zone, draft a colonist and equip him with a [[Molotov cocktail]] or [[incendiary launcher]] and throw it at the bodies. If one body catches fire it will spread and incinerate the others. The roof prevents the rain from extinguishing the fire.
 
 
 
 
 
Alternatively, using [[frag grenades]] will work to destroy the bodies, though this requires multiple grenades and hence more time.
 
 
 
 
 
===Butchering===
 
Add the "Butcher creature" bill to the butcher table and set it to allow human corpses. Rotting corpses cannot be butchered. Butchering corpses produces meat and leather. Keep in mind that butchering human corpses will grant the "Butchered humanlike -6" debuff for the cook and the "We butchered humanlike -6" debuff for everyone in the colony. It also affects relations between the chef and other colonists. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.
 
 
 
 
 
===Cremation===
 
An [[electric crematorium]] can eliminate corpses by cremating them. It requires electricity, but is the fastest way to destroy unwanted corpses. Corpses cremated will automatically be stripped, allowing you to sell the clothes, though at a greatly reduced price due to it being worn by a corpse.
 
  
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== Version history ==
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* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
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*Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
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* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26.
  
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
[[Category:Buildings]]
 
[[Category:Characters]]
 

Revision as of 22:37, 5 April 2022


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
BuildingMisc
Flammability
0%

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Diggable

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called gibbet cage which caused "Fear" mood debuff to characters passing nearby. The Ideology DLC re-added the gibbet cage as a separate object.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.