Difference between revisions of "Grave"

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__NOTOC__
 
<onlyinclude>
 
<onlyinclude>
 
{{infobox main|misc|
 
{{infobox main|misc|
 
|name = Grave
 
|name = Grave
 
|image = GraveFull.png|Grave
 
|image = GraveFull.png|Grave
|info = R.I.P.
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|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
|type = Misc{{!}}Miscellaneous
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|type = Building
|type2 = Thoughts{{!}}Thoughts
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|type2 = Misc
|placeable = y
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|placeable = true
|size = 1|2
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|passability = standable
|hp =  
+
|minifiable = false
|speed =  
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|size = 1 ˣ 2
|time =  
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|flammability = 0
|yield =  
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|terrain affordance = diggable
|power =  
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|work to make = 800
|buy = Free
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}}</onlyinclude>
|sell = Nothing
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A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.
}}
 
</onlyinclude>
 
  
Dumping spot for human and animal corpses. Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, animal and [[mechanoid]] corpses.
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== Effects ==
  
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* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
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* Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
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* Unburied corpses have -150 beauty, resulting in an ugly environment.
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* Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors.
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* Colonists visiting graves of fellow members gain a [[recreation]] boost.
  
Putting colonist bodies in graves instead of dumping zones will prevent the "Observed corpse" and "Colonist left unburied" unhappy thoughts.
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Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
  
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== Alternatives ==
  
==Alternative solution to using graves==
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* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up.
Define a '''[[Dumping zone|Dumping zone]]''' somewhere (preferably under some kind of roof), set the dumping zone to only accept bodies, when there are bodies in the dumping zone, draft a colonist and equip him with a '''[[Molotov cocktails|Molotov cocktail]]''' (or a [[Frag Grenades|frag grenade]]) and throw it at the bodies. If one body catches fire it will spread and incinerate the others (the roof prevents the rain from extinguishing the fire).
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* [[Electric crematorium]] can be used to burn corpses while requiring electricity.
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* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.
  
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== Trivia ==
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* Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[gibbet cage]] which caused "Fear" mood debuff to characters passing nearby. The [[Ideology DLC]] re-added the gibbet cage as a separate object.
  
[[Research]] and build an [[electric crematorium]] in a location that can provide it electricity. Then simply add a bill to cremate all corpses in the area of your choosing.
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== Version history ==
 
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* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.
 
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*Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
Using a [[butcher table]] add a bill to butcher the corpses. This will not only get rid of them but also provides you with meat and [[leather]]. Be careful, butchering human corpses will grant the " Butchered humankind -6" debuff for the cook and the "We Butchered humankind -6" debuff for everyone in the colony, as well as affecting relations between the chef and other colonists.
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* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26.
''Note: this only works with non-rotten corpses. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.''
 
 
 
<!--==Previous versions==
 
Before {{v|{{:Version}}}}
 
There is no easy method of permanent corpse removal from the game. Using explosive charges (research option) placed in the center of graves allows for the removal (requires 2 charge detonations for corpses to reach 0 health and be removed from the game) of the surrounding corpses inside the graves. The grave structure is not harmed and can be reused indefinitely.
 
-->
 
  
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
[[Category:Buildings]]
 
[[Category:Characters]]
 

Revision as of 22:37, 5 April 2022


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
BuildingMisc
Flammability
0%

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Diggable

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called gibbet cage which caused "Fear" mood debuff to characters passing nearby. The Ideology DLC re-added the gibbet cage as a separate object.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.