Difference between revisions of "Grave"
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+ | __NOTOC__ | ||
<onlyinclude> | <onlyinclude> | ||
{{infobox main|misc| | {{infobox main|misc| | ||
|name = Grave | |name = Grave | ||
|image = GraveFull.png|Grave | |image = GraveFull.png|Grave | ||
− | | | + | |description = A decent final resting place. Colonists will visit full graves to gain meditative joy. |
− | |type = | + | |type = Building |
− | |type2 = | + | |type2 = Misc |
− | |placeable = | + | |placeable = true |
− | | | + | |passability = standable |
− | | | + | |minifiable = false |
− | | | + | |size = 1 ˣ 2 |
− | | | + | |flammability = 0 |
− | | | + | |terrain affordance = diggable |
− | | | + | |work to make = 800 |
− | + | }}</onlyinclude> | |
− | + | A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried. | |
− | }} | ||
− | </onlyinclude> | ||
− | + | == Effects == | |
+ | * Unburied human corpses trigger 'observed corpse' negative thought for passersbys. | ||
+ | * Unburied colonist bodies trigger the 'colonist left unburied' negative thought. | ||
+ | * Unburied corpses have -150 beauty, resulting in an ugly environment. | ||
+ | * Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors. | ||
+ | * Colonists visiting graves of fellow members gain a [[recreation]] boost. | ||
− | + | Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations. | |
+ | == Alternatives == | ||
− | + | * [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. | |
− | + | * [[Electric crematorium]] can be used to burn corpses while requiring electricity. | |
+ | * [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | ||
+ | == Trivia == | ||
+ | * Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[gibbet cage]] which caused "Fear" mood debuff to characters passing nearby. The [[Ideology DLC]] re-added the gibbet cage as a separate object. | ||
− | [[ | + | == Version history == |
− | + | * [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity. | |
− | + | *Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death | |
− | + | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26. | |
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{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
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Revision as of 22:37, 5 April 2022
Grave
A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.
Effects
- Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
- Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
- Unburied corpses have -150 beauty, resulting in an ugly environment.
- Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
- Colonists visiting graves of fellow members gain a recreation boost.
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
Alternatives
- Molotov cocktails can be thrown on corpses for fire to burn them up.
- Electric crematorium can be used to burn corpses while requiring electricity.
- Sarcophagi are nicer but require materials to make.
Trivia
- Until Alpha 4, there used to be another version called gibbet cage which caused "Fear" mood debuff to characters passing nearby. The Ideology DLC re-added the gibbet cage as a separate object.
Version history
- 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
- Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
- 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.