Difference between revisions of "Genepack"

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(Initial creation with acquisition, summary, short analysis, and empty gallery. Pictures sorely needed.)
 
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{{Biotech}}{{Stub}}{{Image wanted}}{{infobox main|
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{{Biotech}}
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{{Infobox main|
 
| name = Genepack
 
| name = Genepack
<!--| image = PsylinkNeuroformer.png-->
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| image = Genepack b.png
| type = Crafted Resources
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| type = Exotic Items
 
| tech level = Industrial
 
| tech level = Industrial
| description = A small capsule containing a package of genetic information. To use a genepack, it must be placed in a [[gene bank]] near a [[gene assembler]] and combined into an implantable [[xenogerm]].
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| description = A small capsule containing a package of genetic information. To use a genepack, it must be placed in a gene bank near a gene assembler and combined into an implantable xenogerm.
 
If not kept in a powered gene bank, this genepack will slowly deteriorate.
 
If not kept in a powered gene bank, this genepack will slowly deteriorate.
 
| mass base = 0.5
 
| mass base = 0.5
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| defName = genepack
 
| defName = genepack
 
| thingCategories = ItemsMisc
 
| thingCategories = ItemsMisc
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| page verified for version = 1.4.3525
 
}}
 
}}
'''Genepacks''' are used for storing xenogerm [[genes]]. An essential part of a genetics laboratory, they are useless on their own.
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'''Genepacks''' are used for storing [[genes|xenogenes]]. An essential part of a genetics laboratory, they are useless on their own.
  
 
== Acquisition ==
 
== Acquisition ==
 
Despite "full gene combination" being an [[Lore#Tech_levels|ultratech]] technology, they are acquirable in an early-industrial colony. See [[research]] for details.
 
Despite "full gene combination" being an [[Lore#Tech_levels|ultratech]] technology, they are acquirable in an early-industrial colony. See [[research]] for details.
  
Genepacks are produced by placing any [[xenotypes|xenohuman]] into a [[gene extractor]]. The resulting genepack will randomly contain between 1 and 3 of the subject's genes. They can also be acquired from [[trading|traders]]{{Check Tag|Check|Which traders?}} and as [[quest]] rewards.
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Genepacks are produced by placing any [[xenotypes|xenohuman]] into a [[gene extractor]]. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from [[trading|traders]] and as [[quest]] rewards.
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Genepacks purchased from traders or earned from quests may contain exactly one [[Genes#Archite|archite gene]]. The archite gene will always generate with 1 or 2 random xenogenes, making it impossible to acquire an isolated archite gene.
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Generated genepacks will always have one of these configurations:
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* 1 Xenogene, 66% chance
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* 2 Xenogenes, 20% chance
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* 3 Xenogenes, 5% chance
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* 4 Xenogenes, 2% chance
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* 1 Archite, 1 Xenogene, 5% chance
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* 1 Archite, 2 Xenogenes, 2% chance
  
 
== Summary ==
 
== Summary ==
Genepacks each contain between 1 and 3 [[genes]]. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a [[gene bank]]. While placed in a gene bank, their contained genes will become accessible for recombination in a connected [[gene assembler]].
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{{Stub|section=1|reason=General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]]}}
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Genepacks each contain between 1 and 4 [[genes]], as shown by the number of blue bars on the texture. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a [[gene bank]]. While placed in a gene bank, their contained genes will become accessible for recombination in a connected [[gene assembler]]. You cannot alter the amount of genes in the genepack in any way.
  
Genepacks always contain xenogerm genes, even if they were extracted from somebody with exotic germline genes.
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Genepacks always contain xenogenes, even if they were extracted from somebody with exotic germline genes.
  
 
== Analysis ==
 
== Analysis ==
{{Stub|reason = Comparison between genepacks that contain one gene, against genepacks that contain multiple}}
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{{Stub|section=1|reason = Comparison between genepacks that contain one gene, against genepacks that contain multiple}}
 
Since it is impossible to use or store genepacks without a [[gene bank]], they are useless to colonies without the necessary technology. However, it does take 20 days{{Check Tag|Verify|Based on 5 hp/day and 100 base hp. Not actually tested in-game.}} for a genepack's health to fully deplete, giving you some time to research and construct the necessary facilites.
 
Since it is impossible to use or store genepacks without a [[gene bank]], they are useless to colonies without the necessary technology. However, it does take 20 days{{Check Tag|Verify|Based on 5 hp/day and 100 base hp. Not actually tested in-game.}} for a genepack's health to fully deplete, giving you some time to research and construct the necessary facilites.
  
 
== Gallery ==
 
== Gallery ==
{{Image wanted|section=1|reason=Textures of genepacks with 1, 2, and 3 xenogerms.}}
 
 
<gallery>
 
<gallery>
 
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genepack b.png|Genepack with 1 gene
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genepack c.png|Genepack with 2 genes
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genepack d.png|Genepack with 3 genes
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genepack e.png|Genepack with 4 genes
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genepack f.png|Genepack with an [[Genes#Archite|Archite]] gene
 
</gallery>
 
</gallery>
  
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{{Biotech navbox}}
 
{{Biotech navbox}}
 
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[[Category:Exotic Item]]
[[Category:Biotech]]
 
[[Category:DLC]]
 

Revision as of 00:32, 27 January 2023

Genepack

Genepack

A small capsule containing a package of genetic information. To use a genepack, it must be placed in a gene bank near a gene assembler and combined into an implantable xenogerm. If not kept in a powered gene bank, this genepack will slowly deteriorate.

Base Stats

Type
Exotic Items
Tech Level
Industrial
Market Value
100 Silver
Mass
0.5 kg
Beauty
0
HP
100
Flammability
0%
Technical
defName
genepack
thingCategories
ItemsMisc


Genepacks are used for storing xenogenes. An essential part of a genetics laboratory, they are useless on their own.

Acquisition

Despite "full gene combination" being an ultratech technology, they are acquirable in an early-industrial colony. See research for details.

Genepacks are produced by placing any xenohuman into a gene extractor. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from traders and as quest rewards.

Genepacks purchased from traders or earned from quests may contain exactly one archite gene. The archite gene will always generate with 1 or 2 random xenogenes, making it impossible to acquire an isolated archite gene.

Generated genepacks will always have one of these configurations:

  • 1 Xenogene, 66% chance
  • 2 Xenogenes, 20% chance
  • 3 Xenogenes, 5% chance
  • 4 Xenogenes, 2% chance
  • 1 Archite, 1 Xenogene, 5% chance
  • 1 Archite, 2 Xenogenes, 2% chance

Summary

Genepacks each contain between 1 and 4 genes, as shown by the number of blue bars on the texture. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a gene bank. While placed in a gene bank, their contained genes will become accessible for recombination in a connected gene assembler. You cannot alter the amount of genes in the genepack in any way.

Genepacks always contain xenogenes, even if they were extracted from somebody with exotic germline genes.

Analysis

Since it is impossible to use or store genepacks without a gene bank, they are useless to colonies without the necessary technology. However, it does take 20 days[Verify] for a genepack's health to fully deplete, giving you some time to research and construct the necessary facilites.

Gallery

Version history