Difference between revisions of "Genepack"

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m (Genepacks can have up to 4 genes, actually.)
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Despite "full gene combination" being an [[Lore#Tech_levels|ultratech]] technology, they are acquirable in an early-industrial colony. See [[research]] for details.
 
Despite "full gene combination" being an [[Lore#Tech_levels|ultratech]] technology, they are acquirable in an early-industrial colony. See [[research]] for details.
  
Genepacks are produced by placing any [[xenotypes|xenohuman]] into a [[gene extractor]]. The resulting genepack will randomly contain between 1 and 3 of the subject's genes. They can also be acquired from [[trading|traders]]{{Check Tag|Check|Which traders?}} and as [[quest]] rewards.
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Genepacks are produced by placing any [[xenotypes|xenohuman]] into a [[gene extractor]]. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from [[trading|traders]]{{Check Tag|Check|Which traders?}} and as [[quest]] rewards.
  
 
== Summary ==
 
== Summary ==
Genepacks each contain between 1 and 3 [[genes]]. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a [[gene bank]]. While placed in a gene bank, their contained genes will become accessible for recombination in a connected [[gene assembler]].
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Genepacks each contain between 1 and 4 [[genes]]. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a [[gene bank]]. While placed in a gene bank, their contained genes will become accessible for recombination in a connected [[gene assembler]].
  
 
Genepacks always contain xenogerm genes, even if they were extracted from somebody with exotic germline genes.
 
Genepacks always contain xenogerm genes, even if they were extracted from somebody with exotic germline genes.
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== Gallery ==
 
== Gallery ==
{{Image wanted|section=1|reason=Textures of genepacks with 1, 2, and 3 xenogerms.}}
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{{Image wanted|section=1|reason=Textures of genepacks with 1, 2, 3, and 4 xenogerms.}}
 
<gallery>
 
<gallery>
  

Revision as of 19:58, 23 October 2022

Genepack

A small capsule containing a package of genetic information. To use a genepack, it must be placed in a gene bank near a gene assembler and combined into an implantable xenogerm. If not kept in a powered gene bank, this genepack will slowly deteriorate.

Base Stats

Type
Crafted Resources
Tech Level
Industrial
Market Value
100 Silver
Mass
0.5 kg
Beauty
0
HP
100
Flammability
0%
Technical
defName
genepack
thingCategories
ItemsMisc


Genepacks are used for storing xenogerm genes. An essential part of a genetics laboratory, they are useless on their own.

Acquisition

Despite "full gene combination" being an ultratech technology, they are acquirable in an early-industrial colony. See research for details.

Genepacks are produced by placing any xenohuman into a gene extractor. The resulting genepack will randomly contain between 1 and 4 of the subject's genes. They can also be acquired from traders[Check] and as quest rewards.

Summary

Genepacks each contain between 1 and 4 genes. They will constantly deteriorate at a rate of 5/day, even in storage, unless placed in a gene bank. While placed in a gene bank, their contained genes will become accessible for recombination in a connected gene assembler.

Genepacks always contain xenogerm genes, even if they were extracted from somebody with exotic germline genes.

Analysis

Since it is impossible to use or store genepacks without a gene bank, they are useless to colonies without the necessary technology. However, it does take 20 days[Verify] for a genepack's health to fully deplete, giving you some time to research and construct the necessary facilites.

Gallery

Version history