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'''Gear''' includes items that are worn, equipped, or carried. These include:
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{{Stub}}
*[[Weapon]]s
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'''Gear''' includes items that can be worn or equipped.
*[[Utility]] items
 
*[[Apparel]] - [[clothing]] and [[armor]]
 
*Inventory items, such as [[drug]]s, [[medicine]], and [[meal]]s. Does not include [[haul]]ed items, but items packed by a [[caravan]] do count.
 
From the gear tab, you can drop items or use food. Dropping equipped items (weapons, utility, apparel) is not an instant process. Equipping apparel also has a delay. Multiple drops can be queued while holding {{Key|shift}} and clicking.
 
  
The gear tab also lists 2 stats:
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== [[Pawns|Pawn]]'s Gear tab ==
*Mass carried.
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*Comfortable temperature range, based on apparel worn
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'''Mass carried''' (includes mass from equipment, apparel, and inventory).
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'''Comfortable temperature range''' (based on apparel worn).
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=== Equipment ===
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[[Weapon]]s, [[Shield]].
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Drops aren't instant. Dropping weapons from inventory will interrupt [[Rest|sleep]]. [[Equip]]s of the dropped weapons are instant even [[on pause]].
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=== Apparel ===
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[[Clothing]] and [[armor]].
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Dropping clothing or armor from inventory will interrupt sleep.
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Drops aren't instant. Multiple drops can be queued while holding {{Key|shift}} and left mouse button clicks.
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=== Inventory ===
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Meal(s) which are carried by colonist(s) while consuming meal(s) don't appear in the inventory.
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Meals, drugs, items packed for a caravan.
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Dropping food from inventory won't interrupt sleep.
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Dropping [[Herbal medicine]] or [[Raccoon meat]] is instant even on pause. Dropped items are instantly [[Prioritize|Prioritizable]] by other [[colonist]]s.
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Even colonist(s) which are [[Work#Incapable_of_work_types|incapable of]] Dumb Labor can be [[Drafting|drafted]] then ordered to [[Moving|move]] where desired and then finally forced to drop some item(s).
  
 
[[Category:Items]]
 
[[Category:Items]]

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