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This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
- Tech Level
- 4 kg
- Required Research
- Molecular analysis
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- Advanced, ImplantEmpireCommon
- Bionic, ImplantEmpireCommon
Gastro-analyzers can be crafted at a Fabrication bench once the Molecular analysis research project has been completed. This research requires the use of the relevant Techprint. They require 15 Plasteel, 3 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
An installed gastro-analyzer gives the implantee an improvement to Cooking Speed equivalent to 5 additional levels of the Cooking skill. For a healthy but otherwise unaugmented pawn with a skill level of 15 or lower, this is equivalent to a flat +30% additive bonus to cooking speed.
Note that the gastro-analyzer does not improve any other stat derived from the Cooking skill, nor does it allow recipes with skill requirements to be used earlier - a gastro-analyzer does not allow a fine meal to be cooked before level 6 for example.
Also note that as Cooking Speed is capped at 160%, and this cap is reached by a healthy, unaugmented pawn at Cooking Level 20. The implant thus may not provide any benefit at all to a particularly skilled, or augmented cook.
The gastro-analyzer can only be installed into a natural nose - lacking a nose or having an aesthetic nose installed will both prevent installation. This is intended behavior. Although this implies that replacing a gastro-analyzer with an aesthetic nose should be a one-way change, the removal of an aesthetic nose does not result in the absence of a nose, but mysteriously regrows a new healthy organic nose in its place, even if it was missing before the original installation of the aesthetic nose. This means that a missing or damaged organic nose can be regenerated without needing a healer mech serum or biosculpter pod, allowing you to install a gastro-analyzer by first installing and then removing an aesthetic nose. To be clear, the aesthetic nose must be manually removed as a distinct operation before the next operation of installing the gastro-analyzer can be queued.
If the operation fails, the part will be destroyed.
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The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs:
|Effective Level Increase
|Archotech Eye (1x)
|Archotech Eye (2x)
|Bionic Eye (1x)
|Bionic Eye (2x)
Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would.
- "Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other." - Tynan Sylvester, Cannot replace destroyed gastro-analyzer on Ludeon forums.