Difference between revisions of "Gastro-analyzer"

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{{Royalty}}{{Define|Body Part
+
{{Royalty}}{{Stub}}{{infobox main|
| image = Health item bionic
+
| name = Learning assistant
| always haulable = true
+
| image = Health item bionic.png|Learning assistant
| def name = Gastro-analyzer
+
| type = Medical Items
 +
| type2 = Body Parts
 
| description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
 
| description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
| graphic class = Graphic_Single
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| resource 1 =  
| graphic path = Things/Item/BodyPart/ArtificialOrgan
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| resource 1 amount =  
| is body part = true
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| resource 2 =  
| label = Gastro-analyzer
+
| resource 2 amount =  
| parent name = BodyPartBase
+
| work to make =  
| path cost = 10
+
| mass base = 4
| selectable = true
+
| hp = 50
| thing class = ThingWithComps
+
| flammability = 1.0
| ticker type = Never
+
| marketvalue  = 830
| use hit points = true
 
| flammability base = 1.0
 
| market value base = 830
 
| max hit points base = 50
 
| mass = 4
 
 
}}
 
}}
 
The '''Gastro-analyzer''' gives a pawn that's been implanted with it a bonus of +5 [[Cooking Speed]].  Installing it requires a working, biological nose.
 
The '''Gastro-analyzer''' gives a pawn that's been implanted with it a bonus of +5 [[Cooking Speed]].  Installing it requires a working, biological nose.

Revision as of 13:45, 7 February 2021

Learning assistant

Learning assistant

This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.

Base Stats

Type
Medical ItemsBody Parts
Market Value
830 Silver
Mass
4 kg
HP
50
Flammability
100%

The Gastro-analyzer gives a pawn that's been implanted with it a bonus of +5 Cooking Speed. Installing it requires a working, biological nose.

Acquisition

They require a crafting skill of 8.

It is made with 15 Plasteel and 3 advanced components at the fabrication bench, after the Molecular Analysis research is completed. The required techprint can be obtained either by trade or completing quests for the Empire.

Notes

Gastro-analyzer and aesthetic nose can not be installed on the same pawn. Quote from Tynan.

Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other.

Note that this also implies replacing a gastro-analyzer with an aesthetic nose is a one-way change. After removing an aesthetic nose, you will need to use a healer mech serum to replace the biological nose if you wish to install a gastro-analyzer into the same pawn.