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Between growing enough food to be self-sufficient and taming enough animals to set up a sustainable meat/milk farm, you will most likely have to resort to hunting for meats and leather.
 
Between growing enough food to be self-sufficient and taming enough animals to set up a sustainable meat/milk farm, you will most likely have to resort to hunting for meats and leather.
 
Only colonists equipped with a ranged weapon will hunt. If the hunter has a bolt-action rifle or similar long-range weapon, hunting them from the weapon's maximum distance minimizes the animal's chance of seeking revenge when harmed. Colonists assigned to hunt will do this automatically. Each animal's revenge chance is listed on its Info screen. The more shots the hunter has to take to down the animal, the more possibilities that it will seek revenge.
 
 
The best options to hunt are the 0% revenge chance animals such as deer, gazelle, alpaca and dromedary. If a more aggressive animal has an injury or health condition which weakens its movement, it may be an acceptable risk for a less skilled hunter. An animal that is a member of a herd might turn manhunter by itself, or its entire herd may seek revenge along with it. So before designating an animal to hunt, it's worth asking, "would I rather have my best shooter get chased by a single murderous grizzly, or 17 vengeful caribou?"
 
 
If a hunter has high skill and a good quality weapon, they may be able to down even a tough animals in just a few shots. A hunter will automatically carry the corpse of their prey back to the best available stockpile, even if the colonist is incapable of hauling.
 
 
Any animal that is designated to be hunted will be un-forbidden if it dies. Otherwise, animal corpses are forbidden by default.
 
 
It is a bad idea to send your colonists to hunt with an incendiary weapon.
 
  
 
=== Trade ===
 
=== Trade ===

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