Editing Food production

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* '''Grazing''' is the option picked by most Herbivores by default. They will simply eat wild plants within the allowed area. As long as it is not off-season or there is a truly large amount of animals, most maps can sustain Herbivores with ease. Automatically done in caravans if possible.
 
* '''Grazing''' is the option picked by most Herbivores by default. They will simply eat wild plants within the allowed area. As long as it is not off-season or there is a truly large amount of animals, most maps can sustain Herbivores with ease. Automatically done in caravans if possible.
 
** Animals can also eat raw plants from your crop fields. This however is extremely ineffective as the plants themselves yield a whole lot less than harvesting them.
 
** Animals can also eat raw plants from your crop fields. This however is extremely ineffective as the plants themselves yield a whole lot less than harvesting them.
* '''Kibble''' allows Herbivores to eat nutrient sources not normally part of their diet. In particular, excess meat (especially Human/Insect meat) and animal products can be turned into animal feed. The only real advantage towards meals is that it last forever, can be made with Hay and has a stellar work efficiency.
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* '''Kibble''' allows Herbivores to eat nutrient sources not normally part of their diet. In particular, excess meat (especially Human/Insect meat) and animal products can be turned into animal feed. The only real advantage towards meals is that it last forever, can be made with Hay and has better Work Efficiency.
* '''Simple Meals''' and '''Pemmican''' may sound odd, but are a viable option if it is nutrition - rather then worktime - efficiency you are after. They do give the same option to mask the use of Flesh. They also do not need management of pops actually working the butchers table.
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* '''Simple Meals''' and '''Pemmican''' may sound odd, but are a viable option. They offer a higher nutrient efficiency (170% and 160% vs 125%) and storage efficiency (3.75 vs 9) than Kibble, while giving the same option to mask the use of Flesh. They also do not need management of pops actually working the butchers table.
* '''Hay''' has same nutrition per Unit as Kibble and most Vegetables but is more then twice as Weight and Storage efficient and it grows rapidly. Use it to supplement herbivore food when the map is not supplying enough grass to feed everyone, during winter or on caravans.
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* '''Hay''' has same nutrition per Unit as Kibble and most Vegetables but over twice as Weight and Storage efficient and grows rapidly. Use to supplement herbivore food when the map is not supplying enough grass to feed everyone.
  
 
=== Fodder (Carnivore) ===
 
=== Fodder (Carnivore) ===

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