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− | The | + | The food production chain in RimWorld results in edible food to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself. |
== Farming == | == Farming == | ||
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=== Crops === | === Crops === | ||
RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | ||
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Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | ||
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==== Corn ==== | ==== Corn ==== | ||
− | [[File: | + | [[File:CornPlant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
− | * Long time between harvests | + | * Long time between harvests means that supply is less consistent |
+ | * More risky when it comes to crop loss | ||
* Can't be sown in [[hydroponics basin]]s | * Can't be sown in [[hydroponics basin]]s | ||
* Grows poorly in gravel | * Grows poorly in gravel | ||
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'''Advantages:''' | '''Advantages:''' | ||
* [[Hay]] stacks up to 200, compared to 75 for other raw foods. | * [[Hay]] stacks up to 200, compared to 75 for other raw foods. | ||
− | * Exceptionally good nutrition output | + | * Exceptionally good nutrition output |
− | * | + | * Hay has a long shelf life |
'''Disadvantages:''' | '''Disadvantages:''' | ||
* Can't be sown in hydroponics basins | * Can't be sown in hydroponics basins | ||
− | * Hay is | + | * Hay is inedible for humans |
'''Usage:''' | '''Usage:''' | ||
* Supplement food for grazing animals when pastures are depleted. | * Supplement food for grazing animals when pastures are depleted. | ||
− | * Make kibble along with unwanted | + | * Make [[kibble]] along with unwanted meats. |
---- | ---- | ||
==== Potatoes ==== | ==== Potatoes ==== | ||
− | [[File: | + | [[File:Potato_plant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
* [[Potatoes]] have a slightly shorter shelf life | * [[Potatoes]] have a slightly shorter shelf life | ||
− | * | + | * Grows poorly in rich soil and hydroponics |
'''Usage:''' | '''Usage:''' | ||
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==== Rice ==== | ==== Rice ==== | ||
− | [[File: | + | [[File:RicePlant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
− | * Grows poorly in gravel | + | * Grows poorly in gravel in the long run |
* Yields little [[rice]] per harvest | * Yields little [[rice]] per harvest | ||
* Very labor-intensive | * Very labor-intensive | ||
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====Strawberries==== | ====Strawberries==== | ||
− | [[File: | + | [[File:StrawberryPlant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
* [[Berries]] don't give any negative thoughts when eaten raw | * [[Berries]] don't give any negative thoughts when eaten raw | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
* Inferior nutrition output compared to other crops | * Inferior nutrition output compared to other crops | ||
− | * | + | * Berries have a short shelf life |
'''Usage:''' | '''Usage:''' | ||
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* Grow when short on cooks. | * Grow when short on cooks. | ||
− | === | + | === Animal products === |
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− | + | Though plant-based foods can sustain your colonists, you will usually need animal products if you're going to make better meals for your colonists. | |
− | + | There are two kinds of food products that can be yielded from animals: milk and meat. | |
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− | + | ---- | |
− | + | ==== [[Meat]] ==== | |
− | + | [[File:MeatBig_cropped.png]] | |
− | + | Meat is butchered from any freshly killed animal. The amount of meat obtained is dependent on each animal, and the butchery efficiency of the cook. In general, better cooks can make more out of each dead animal. | |
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---- | ---- | ||
− | === | + | ==== [[Milk]] ==== |
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[[File:Milk.png]] | [[File:Milk.png]] | ||
− | Milk can be obtained from female tamed animals | + | Milk can be obtained from some female tamed animals. It requires handlers to milk them occasionally. |
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== Other methods == | == Other methods == | ||
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Early-game, you're not going to be able to set up a farm straight away; foraging is your best bet for keeping your colony sustained at this point. Forage for berries and agave, and hunt wild animals. | Early-game, you're not going to be able to set up a farm straight away; foraging is your best bet for keeping your colony sustained at this point. Forage for berries and agave, and hunt wild animals. | ||
− | You can also scavenge kills from predators, if they left anything behind, but be careful not to end | + | You can also scavenge kills from predators, if they left anything behind, but be careful not to end us as prey yourself. |
==== [[Biomes]] ==== | ==== [[Biomes]] ==== | ||
− | Different biomes have different foods available to | + | Different biomes have different foods available to foraging. |
*Temperate forests are good in terms of food; you will have a good number of animals to hunt and berries to forage. | *Temperate forests are good in terms of food; you will have a good number of animals to hunt and berries to forage. | ||
− | *Boreal forests have troves of | + | *Boreal forests have troves of raspberries waiting to be harvested and a decent number of animals during summer. Things get tougher during winter when animals leave and plants freeze over, making them inedible. |
− | *Arid shrublands have large numbers of | + | *Arid shrublands have large numbers of agave plants growing, providing lots of food (though agave fruit doesn't taste good raw), and large animals that yield lots of meat. |
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*There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there. | *There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there. | ||
− | * | + | *Ice sheets yield little food, with a lot of land being unable to grow plants. Hunting is usually the only choice and there's little to hunt. |
− | + | *There's nothing to see on sea ice. | |
− | *There's nothing to see on sea ice | ||
=== Hunting === | === Hunting === | ||
Between growing enough food to be self-sufficient and taming enough animals to set up a sustainable meat/milk farm, you will most likely have to resort to hunting for meats and leather. | Between growing enough food to be self-sufficient and taming enough animals to set up a sustainable meat/milk farm, you will most likely have to resort to hunting for meats and leather. | ||
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=== Trade === | === Trade === | ||
− | + | The least efficient way to obtain food, you should only trade for food if you're desperate. | |
− | + | == Rough To-Do List (Temporary) == | |
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+ | * Detail the various crop types and what situations they excel/fall behind in | ||
* Detail some of the best options for livestock to rear | * Detail some of the best options for livestock to rear | ||
* Consider biomes for food foraging | * Consider biomes for food foraging | ||
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* Insect farming and cannibalism | * Insect farming and cannibalism | ||
− | + | To ensure that no information added is outdated, data could be extracted from the following spreadsheets:<br> | |
− | [ | + | Animals[https://docs.google.com/spreadsheets/d/1Tjsa_Rw_sDz0IOsFY5WMZ_DAs_sx0iAVS0EfgNOU3Ns/edit#gid=0]<br> |
− | [[Category: | + | Plants[https://docs.google.com/spreadsheets/d/1VnLHxjYRPSBY_24kOhRq7snnR16QNVn9bLLmTzzxqNU/edit#gid=0] |
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+ | [[Category:Gameplay]] |