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− | The | + | The food production chain in RimWorld results in edible food to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself. |
== Farming == | == Farming == | ||
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=== Crops === | === Crops === | ||
RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | ||
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Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | ||
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==== Corn ==== | ==== Corn ==== | ||
− | [[File: | + | [[File:CornPlant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
− | * Long time between harvests | + | * Long time between harvests means that supply is less consistent |
+ | * Corn is more risky when it comes to crop loss | ||
* Can't be sown in [[hydroponics basin]]s | * Can't be sown in [[hydroponics basin]]s | ||
* Grows poorly in gravel | * Grows poorly in gravel | ||
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---- | ---- | ||
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'''Advantages:''' | '''Advantages:''' | ||
* [[Hay]] stacks up to 200, compared to 75 for other raw foods. | * [[Hay]] stacks up to 200, compared to 75 for other raw foods. | ||
− | * Exceptionally good nutrition output | + | * Exceptionally good nutrition output |
− | * | + | * Hay has a long shelf life |
'''Disadvantages:''' | '''Disadvantages:''' | ||
* Can't be sown in hydroponics basins | * Can't be sown in hydroponics basins | ||
− | * Hay is | + | * Hay is inedible for humans |
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---- | ---- | ||
==== Potatoes ==== | ==== Potatoes ==== | ||
− | [[File: | + | [[File:Potato_plant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
* [[Potatoes]] have a slightly shorter shelf life | * [[Potatoes]] have a slightly shorter shelf life | ||
− | * | + | * Grows poorly in rich soil and hydroponics |
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---- | ---- | ||
==== Rice ==== | ==== Rice ==== | ||
− | [[File: | + | [[File:RicePlant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
− | * Grows poorly in gravel | + | * Grows poorly in gravel in the long run |
* Yields little [[rice]] per harvest | * Yields little [[rice]] per harvest | ||
* Very labor-intensive | * Very labor-intensive | ||
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---- | ---- | ||
====Strawberries==== | ====Strawberries==== | ||
− | [[File: | + | [[File:StrawberryPlant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
* [[Berries]] don't give any negative thoughts when eaten raw | * [[Berries]] don't give any negative thoughts when eaten raw | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
* Inferior nutrition output compared to other crops | * Inferior nutrition output compared to other crops | ||
− | * | + | * Berries have a short shelf life |
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== Animal products == | == Animal products == | ||
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Though plant-based foods can sustain your colonists, you will usually need animal products if you're going to make better meals for your colonists. | Though plant-based foods can sustain your colonists, you will usually need animal products if you're going to make better meals for your colonists. | ||
− | There are | + | There are two kinds of food products that can be yielded from animals: milk and meat. Milk can only be obtained from tamed animals, while meat can be butchered from any freshly killed animal. |
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− | Milk can be obtained from | ||
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== Other methods == | == Other methods == | ||
=== Foraging === | === Foraging === | ||
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Early-game, you're not going to be able to set up a farm straight away; foraging is your best bet for keeping your colony sustained at this point. Forage for berries and agave, and hunt wild animals. | Early-game, you're not going to be able to set up a farm straight away; foraging is your best bet for keeping your colony sustained at this point. Forage for berries and agave, and hunt wild animals. | ||
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=== Trade === | === Trade === | ||
+ | The least efficient way to obtain food, you should only trade for food if you're desperate. | ||
− | + | == Rough To-Do List (Temporary) == | |
− | + | * Detail the various crop types and what situations they excel/fall behind in | |
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* Detail some of the best options for livestock to rear | * Detail some of the best options for livestock to rear | ||
* Consider biomes for food foraging | * Consider biomes for food foraging | ||
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* Insect farming and cannibalism | * Insect farming and cannibalism | ||
− | + | To ensure that no information added is outdated, data could be extracted from the following spreadsheets:<br> | |
− | [ | + | Animals[https://docs.google.com/spreadsheets/d/1Tjsa_Rw_sDz0IOsFY5WMZ_DAs_sx0iAVS0EfgNOU3Ns/edit#gid=0]<br> |
− | [[Category: | + | Plants[https://docs.google.com/spreadsheets/d/1VnLHxjYRPSBY_24kOhRq7snnR16QNVn9bLLmTzzxqNU/edit#gid=0] |
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+ | [[Category:Gameplay]] |