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The '''food production''' chain in RimWorld results in edible [[food]] to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself. | The '''food production''' chain in RimWorld results in edible [[food]] to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself. | ||
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RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another. | ||
− | If everything goes perfectly, a | + | If everything goes perfectly, a 7x7 field of rice on normal soil with a year-round growing season should produce just enough food for a single pawn. But if you gain more colonists or animals to feed, or if farming is hindered by misfortune or enemy action, planning ahead and planting extra can ensure your colony has enough food to eat. |
Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop: | ||
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==== Corn ==== | ==== Corn ==== | ||
− | [[File:Corn plant | + | [[File:Corn plant.png]] |
'''Advantages:''' | '''Advantages:''' | ||
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* Corn has a long shelf life | * Corn has a long shelf life | ||
* Grows well in rich soil | * Grows well in rich soil | ||
+ | |||
+ | '''Conditional:''' | ||
+ | * Long time between harvests means that production will have idle periods with just one [[Growing zone]]. Multiple Growing zones can be used to overlap. | ||
'''Disadvantages:''' | '''Disadvantages:''' | ||
− | * | + | * More risky when it comes to crop loss |
* Can't be sown in [[hydroponics basin]]s | * Can't be sown in [[hydroponics basin]]s | ||
* Grows poorly in gravel | * Grows poorly in gravel | ||
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'''Disadvantages:''' | '''Disadvantages:''' | ||
* [[Potatoes]] have a slightly shorter shelf life | * [[Potatoes]] have a slightly shorter shelf life | ||
− | * | + | * Grows poorly in rich soil and hydroponics |
'''Usage:''' | '''Usage:''' | ||
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Milk can be obtained from female tamed animals of the following species: {{#ask: [[Milk Amount::+]] [[Category:Animals]]}}. It requires handlers to milk them. Cows produce 18 milk every day. Other animals produce 12 milk once every 2 days. | Milk can be obtained from female tamed animals of the following species: {{#ask: [[Milk Amount::+]] [[Category:Animals]]}}. It requires handlers to milk them. Cows produce 18 milk every day. Other animals produce 12 milk once every 2 days. | ||
− | Milk also has the benefit of not giving a mood penalty when eaten raw | + | Milk also has the benefit of not giving a mood penalty when eaten raw. |
=== Eggs === | === Eggs === | ||
{{main|Eggs}} | {{main|Eggs}} | ||
− | [[File: | + | [[File:Eggs.png]] |
Egg can be obtained from female tamed animals of the following species: {{#ask: [[Egg Laying Interval::+]] [[Category:Animals]]}}. However, they are produced most efficiently by chickens | Egg can be obtained from female tamed animals of the following species: {{#ask: [[Egg Laying Interval::+]] [[Category:Animals]]}}. However, they are produced most efficiently by chickens | ||
− | [[Simple meal|Simple]], [[Fine meal|fine]], and [[lavish meal]]s can all use eggs as an ingredient. When used in recipes it can be | + | [[Simple meal|Simple]], [[Fine meal|fine]], and [[lavish meal]]s can all use eggs as an ingredient. When used in recipes it is equivalent to 5 units of meat. They can be eaten raw by humanlikes (with the "raw . |
=== Livestock rearing === | === Livestock rearing === | ||
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*There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there. | *There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there. | ||
*Tundra has very few trees and even fewer berries. Migrating herds of animals may pass by, but you will need to shoot them quickly to collect any food. | *Tundra has very few trees and even fewer berries. Migrating herds of animals may pass by, but you will need to shoot them quickly to collect any food. | ||
− | *Ice sheets do not have plants. Hunting is the only choice, and there's little to hunt | + | *Ice sheets do not have plants. Hunting is the only choice, and there's little to hunt. |
− | *There's nothing to see on sea ice | + | *There's nothing to see on sea ice. |
=== Hunting === | === Hunting === | ||
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Food can be stored in a walk-in freezer. Colonists will automatically harvest mature crops and bring the produce to the appropriate storage. Set the priority of the stockpile in the freezer higher so colonists will haul food to the freezer instead of anywhere else. | Food can be stored in a walk-in freezer. Colonists will automatically harvest mature crops and bring the produce to the appropriate storage. Set the priority of the stockpile in the freezer higher so colonists will haul food to the freezer instead of anywhere else. | ||
− | Keep in mind that some foods are less, or not, temperature sensitive. Corn, [[ | + | Keep in mind that some foods are less, or not, temperature sensitive. Corn, [[Pemmican]], and to a lesser extent, Eggs can be kept at room temperatures much longer than most foods, and [[Packaged survival meal]]s and [[Kibble]] need not be refrigerated at all. |
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− | + | In a way animals themselves can be a meat storage, both alive and dead: The meat they yield when butchered does not spoil while they are alive. This allows them to carry nutrition over into lean times, if no refrigerator is available, particularly on Caravans or low-tech desert scenarios. While dead, any animal that yields more than 75 meat is more compact unbutchered than butchered as all corpses only occupy 1 tile. This saves room in freezers and storage rooms. The following animals are more dense unbutchered: {{#ask: [[Category:Animals]] [[Meat Yield::>75]]}} | |
== To-Do List == | == To-Do List == |