Food Poison Chance

From RimWorld Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Food Poison Chance is a stat: The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting

A cook's cooking skill determines their chance to contaminate the meal and cause food poisoning as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the room cleanliness where the meal is prepared. Additionally, AI storyteller options including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See food poisoning for details.

Factors

Cooking Skill Level Food Poison Chance %
0 5.00
1 4.00
2 3.00
3 2.00
4 1.50
5 1.00
6 0.50
7 0.25
8 0.15
9 0.10
10 0.10
11 0.10
12 0.10
13 0.10
14 0.10
15 0.10
16 0.10
17 0.10
18 0.10
19 0.10
20 0.10