Difference between revisions of "Food"

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{{TOCright}}<includeonly>{{Main Article | Food }}</includeonly>
 
  
 
Food is used by colonists, raiders and sometimes animals to survive.
 
Food is used by colonists, raiders and sometimes animals to survive.
  
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== Raw ==
 
== Raw ==
 
Raw food is used by colonists to survive, either directly eaten when starving or converted into '''[[meals]]''' via the '''[[nutrient paste dispenser|nutrient paste dispenser]]''' or '''[[cook stove]]'''.  
 
Raw food is used by colonists to survive, either directly eaten when starving or converted into '''[[meals]]''' via the '''[[nutrient paste dispenser|nutrient paste dispenser]]''' or '''[[cook stove]]'''.  
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Raw food is Harvested from a variety of plants, '''[[plants|wild plants]]''' such as '''[[agave|agave]]''' and '''[[Raspberry bush/en|raspberry bushes]]''', '''[[potato plant|potato plants]]''' grown in the '''[[growing zone|growing zone]]''', or '''[[accele-potato plant|accele-potato plants]]''' and '''[[Strawberry plant|strawberry plants]]''' grown on a '''[[hydroponics table]]'''.  
 
Raw food is Harvested from a variety of plants, '''[[plants|wild plants]]''' such as '''[[agave|agave]]''' and '''[[Raspberry bush/en|raspberry bushes]]''', '''[[potato plant|potato plants]]''' grown in the '''[[growing zone|growing zone]]''', or '''[[accele-potato plant|accele-potato plants]]''' and '''[[Strawberry plant|strawberry plants]]''' grown on a '''[[hydroponics table]]'''.  
  
Eating raw food causes the [[thoughts list|Ate raw food]] thought with a -12 mood penalty.
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Eating raw food causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty.
  
 
Eating raw food restores '''5 saturation'''.
 
Eating raw food restores '''5 saturation'''.
  
[[File:Food Icon.png|link=|alt=Potatoes]] [[Meals|Potatoes]]
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{{List| Raw Food |sort = Market Value Base }}
[[File:AgaveFruit.png|link=|alt=Agave fruits]] [[Meals|Agave fruit]]
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{{List| Raw Inedible |sort = Market Value Base }}
[[File:Berries.png|link=|alt=Berries]] [[Meals|Berries]]
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[[File:MeatBig.png|link=|alt=Muffalo meat]] [[Meat|Muffalo meat]]
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==Meals==
[[File:MeatSmall.png|link=|alt=Boomrat meat]] [[Meat|Boomrat meat]]
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Advanced meal types require multiple ingredients but have better psychological and nutritive effects.
[[File:MeatSmall.png|link=|alt=Squirrel meat]] [[Meat|Squirrel meat]]
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[[File:MeatHuman.png|link=|alt=Human meat]] [[Meat|Human meat]]
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{{List| Meal |sort = Market Value Base }}
  
 
== Environment ==
 
== Environment ==
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|Lavish Meal ||style="text-align:center;"|10.00
 
|Lavish Meal ||style="text-align:center;"|10.00
 
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==Meals==
 
"Created '''[[cook stove|cook stove]]''' and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects".<ref>Source: [[Version/0.2.363|Changelog: 0.2.363, Place: "3 Additions"/point 6]]</ref>
 
 
{{Item
 
| name        = Packaged Survival Meal
 
| image      = MealSurvivalPack.png
 
| description = A high-quality packaged meal, manufactured for use in survival situations.
 
| information = Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore '''90 saturation'''.
 
}}
 
{{Item
 
| name        = Nutrient Paste Meal
 
| image      = NutrientPaste.png
 
| description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
 
| information = A Nutrient paste meal is generated from a '''[[nutrient paste dispenser|nutrient paste dispenser]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it causes the '''[[thoughts list|Ate nutrient paste]]''' thought with a -8 mood penalty. Nutrient paste meals restore '''80 saturation'''.
 
}}
 
{{Item
 
| name        = Simple Meal
 
| image      = Simple.png
 
| description = A simple meal quickly cooked from a few ingredients.
 
| information = A Simple meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it provides no '''[[thoughts list|thought]]''' bonus or penalty. Simple meals restore '''85 saturation'''.
 
}}
 
{{Item
 
| name        = Fine Meal
 
| image      = Fine.png
 
| description = A complex dish assembed with care from a wide selection of ingredients.
 
| information = A Fine meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 5 meat and 5 vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate fine meal]]''' thought with a 5 mood bonus. Fine meals restore '''90 saturation'''.
 
}}
 
{{Item
 
| name        = Lavish Meal
 
| image      = Lavish.png
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
| information = A Lavish meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 meat and 10 vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate lavish meal]]''' thought with a 10 mood bonus. Lavish meals restore '''100 saturation'''.
 
}}
 
 
==Notes==
 
<references />
 
 
 
[[Category:Food]]
 
</noinclude>
 

Revision as of 12:15, 24 March 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles

Food is used by colonists, raiders and sometimes animals to survive.

Raw

Raw food is used by colonists to survive, either directly eaten when starving or converted into meals via the nutrient paste dispenser or cook stove.

Raw food is Harvested from a variety of plants, wild plants such as agave and raspberry bushes, potato plants grown in the growing zone, or accele-potato plants and strawberry plants grown on a hydroponics table.

Eating raw food causes the Ate raw food thought with a -7 mood penalty.

Eating raw food restores 5 saturation.

Meat insect c.png

Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.

Hay a.png

Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans.

Toxipotato.png

Raw toxipotatoes. Once harvested, toxipotatoes are very dietarily similar to potatoes. However, when eaten raw, they have a higher chance of causing food poisoning.

Meat human b.png

Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.

Potatoes.png

Raw potatoes.

Rice.png

A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.

Agave fruit.png

Raw agave fruit.

Raw fungus.png

Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.

Corn.png

Raw corn.

Berries.png

Assorted berries. Nice to eat, even when raw.

Milk.png

Milk from an animal.

Meat big a.png

Raw butchered flesh. Can be cooked into meals or eaten raw.

Egg small a.png

Unfertilized duck egg. It can be eaten raw, but it's much, much better cooked.

Egg small a.png

Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.

Egg small a.png

Fertilized duck egg. If all goes well, it should hatch into a duckling. It can be eaten raw, but it's much better cooked.

Egg small a.png

Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.

Insect jelly b.png

Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.

Insect jelly is a type of food that periodically appears near insect hives. It fills the recreation meter of colonists by 8% when eaten raw. Note that it is considered raw food, and so has the same 2% food poisoning chance when consumed by humans. It can also be used as a cooking ingredient, substituting meat.

Egg small a.png

Unfertilized goose egg. It can be eaten raw, but it's much, much better cooked.

Egg small a.png

Fertilized turkey egg. If all goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked.

Egg small a.png

Fertilized goose egg. If all goes well, it should hatch into a goose. It can be eaten raw, but it's much better cooked.

Egg small a.png

Fertilized emu egg. If all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked.

Egg small a.png

Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.

Egg small a.png

Fertilized ostrich egg. If all goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked.

Egg round a.png

Fertilized tortoise egg. If all goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked.

Egg oval a.png

Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked.

Egg oval a.png

Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked.

Meals

Advanced meal types require multiple ingredients but have better psychological and nutritive effects.

BabyFood c.png

A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.

Nutrient paste meal a.png

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients.

Simple meal a.png

A simple meal quickly cooked from a few ingredients.

A simple meal is a meal and the most basic way to prepare raw food for consumption

Carnivore fine meal a.png

A complex dish assembled with care from meat ingredients.

A carnivore fine meal is a variant of the fine meal created out of meat.

Fine meal a.png

A complex dish assembled with care from a wide selection of ingredients.

A fine meal is a higher quality meal that requires both meat and vegetables to create.

Vegetarian fine meal a.png

A complex dish assembled with care from vegetarian ingredients.

A vegetarian fine meal is a variant of the fine meal created from vegetarian ingredients.

Packaged survival meal a.png

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.

Packaged survival meals, sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still deteriorate. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A lavish meal is an extravagant meal.

Vegetarian lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A vegetarian lavish meal is a variant of the lavish meal created from vegetarian products.

Carnivore lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A Carnivore lavish meal is a variant of the lavish meal created out of meat.

Environment

As of Alpha 8, food will spoil when outdoors. This can cause unhappiness and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place, or by creating an "Walk-In Freezer" with coolers. In the early game, this can pose a threat for some players, depending on what biome you are in, making a small freezer a pretty high priority for most players.

As of Alpha 9, items not placed under a roof will deteriorate. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Items in the table below with deterioration rate 0.00/d do not deteriorate.

Food deterioration rates
Food item Deterioration rate (per day)
Raw meat 0.00
Raw vegetables 5.00
Beer 0.00
Packaged survival meal 0.25
Nutrient Paste Meal 10.00
Simple meal 10.00
Fine Meal 10.00
Lavish Meal 10.00