Difference between revisions of "Flu"

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<includeonly>''Main article: [[flu]]''</includeonly>
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<noinclude>{{TOCright}}</noinclude>
<noinclude>
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<includeonly>''Main article: [[flu]]''</includeonly><noinclude>
 
 
 
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
 
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
  
Flu immunizes slightly faster than it develops, taking only 3.92 days to develop immunity, assuming the patient is rested in an ordinary bed for the whole time and has 100% immune gain rate. However, the base rate is still slightly faster than the immunity gain rate; if left completely ignored and the pawn is deprived of sufficient rest or food, there is a chance that normal pawns can still die from it.
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==Overview==
 
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General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].
If left untreated, the flu can kill ''vulnerable'' people in 4.01 days from discovery. Good treatment will slow the disease up to the point where it takes 5.83 days to kill.
 
 
 
While seemingly innocuous, flu proves a grave threat to people without a fully functioning immune system, such as those age above 50, or with kidney damage. As good treatment does not slow disease progression by much, those either extremely old or with little blood filtration remaining have little chance to survive even with the best facilities and healthcare, and you will have to resort to [[healer mech serum]], [[luciferium]] or modded bionics to keep them alive.
 
 
 
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. <br>
 
Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms.
 
 
 
== Treating the Flu ==
 
 
 
For those with a base immunity gain rate of 97.4% or less, flu cannot be survived without treatment, assuming the pawn is constantly resting in a bed.
 
  
=== Extremely vulnerable ===
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If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.
  
For those with a base immunity gain rate of 61% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people well above the age of 100, and some people with kidney and liver damage (physical or chemical).
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While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as those over 50 or with a damaged [[kidney]]).
 
 
To save the colonist you can do the following:
 
*Administer [[healer mech serum]]- instantly treats the disease
 
*Administer [[luciferium]]- if pawn has 36% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 
  
 
== Stages ==
 
== Stages ==
'''Minor (Hidden) - Severity: 0 - 0.332'''
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====Minor====
*No effect on the affected colonist.
 
*Buildup to the initial 33.3% disease head start that the flu has.
 
 
 
'''Minor - Severity: 0.333 - 0.665'''
 
 
*-5% Consciousness
 
*-5% Consciousness
 
*-5% Manipulation
 
*-5% Manipulation
 
*-10% Breathing
 
*-10% Breathing
  
'''Major - Severity: 0.666 - 0.832'''
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====Major====
 
*Vomiting every 1.5 days (36 hours) on average
 
*Vomiting every 1.5 days (36 hours) on average
 
*-10% Consciousness
 
*-10% Consciousness
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*-15% Breathing
 
*-15% Breathing
  
'''Extreme - Severity: 0.833 - 999'''
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====Extreme====
 
*+5% Pain
 
*+5% Pain
 
*Vomiting every 0.75 days (18 hours) on average
 
*Vomiting every 0.75 days (18 hours) on average
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*-20% Manipulation
 
*-20% Manipulation
 
*-20% Breathing
 
*-20% Breathing
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*[[Death]] at 1 Severity
  
'''Extreme - Severity: 1'''
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==Progression==
*Death
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===Stages===
</noinclude>
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This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.
 +
*Minor - Severity: 0 - 0.665
 +
*Major - Severity: 0.666 - 0.832
 +
*Extreme - Severity: 0.833 - 0.999
 +
*Death - Severity: 1
  
===Progression===
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===Humans===
 
*When not immune, severity increases by 0.2488 per day.
 
*When not immune, severity increases by 0.2488 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*Immunity increases by 0.2388 per day when sick.
 
*Immunity increases by 0.2388 per day when sick.
 
*Treatment slows progression by a maximum of 0.0773 per day.
 
*Treatment slows progression by a maximum of 0.0773 per day.
**This mean the severity will increase at 0.1715 per day at this rate.
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**This mean the severity will increase at 0.1715 per day at 100% treatment.
 +
 
 +
=== Animals ===
 +
Animals can face the same disease, but their immunity increases faster, and treatment is more effective.
 +
*When not immune, severity increases by 0.2488 per day.
 +
*When immune, severity decreases by 0.4947 per day.
 +
*Immunity increases by 0.2614 per day when sick.
 +
*Treatment slows progression by a maximum of 0.1105 per day.
 +
**This mean the severity will increase at 0.1383 per day at 100% treatment.
 +
 
 +
== Treatment ==
 +
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
 +
 
 +
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.
 +
 
 +
=== Vulnerable ===
 +
For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).
 +
 
 +
To save the colonist you can do the following:
 +
*Administer [[healer mech serum]]- instantly treats the disease
 +
*Administer [[luciferium]]- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 +
*Use the medic cycle of the [[Biosculpter pod]]{{IdeologyIcon}} - if used early enough, the pawns can bring themselves to it
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
[[Category: Disease]]
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[[Category:Disease]]

Revision as of 00:46, 9 March 2023

The flu is a disease easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.

Overview

General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death.

If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary bed for the whole time and has 100% Immunity Gain Speed. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with herbal medicine should treat this disease quite easily. Animals become immune even faster than humans.

While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as those over 50 or with a damaged kidney).

Stages

Minor

  • -5% Consciousness
  • -5% Manipulation
  • -10% Breathing

Major

  • Vomiting every 1.5 days (36 hours) on average
  • -10% Consciousness
  • -10% Manipulation
  • -15% Breathing

Extreme

  • +5% Pain
  • Vomiting every 0.75 days (18 hours) on average
  • -15% Consciousness
  • -20% Manipulation
  • -20% Breathing
  • Death at 1 Severity

Progression

Stages

This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.

  • Minor - Severity: 0 - 0.665
  • Major - Severity: 0.666 - 0.832
  • Extreme - Severity: 0.833 - 0.999
  • Death - Severity: 1

Humans

  • When not immune, severity increases by 0.2488 per day.
  • When immune, severity decreases by 0.4947 per day.
  • Immunity increases by 0.2388 per day when sick.
  • Treatment slows progression by a maximum of 0.0773 per day.
    • This mean the severity will increase at 0.1715 per day at 100% treatment.

Animals

Animals can face the same disease, but their immunity increases faster, and treatment is more effective.

  • When not immune, severity increases by 0.2488 per day.
  • When immune, severity decreases by 0.4947 per day.
  • Immunity increases by 0.2614 per day when sick.
  • Treatment slows progression by a maximum of 0.1105 per day.
    • This mean the severity will increase at 0.1383 per day at 100% treatment.

Treatment

As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.

A well-fed pawn with 100% Immunity Gain Speed that constantly rests on a proper bed can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 InfectionLuck factor. And if they get up for a snack, for example, then the disease will progress quicker.

Vulnerable

For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).

To save the colonist you can do the following:

  • Administer healer mech serum- instantly treats the disease
  • Administer luciferium- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive
  • Use the medic cycle of the Biosculpter podContent added by the Ideology DLC - if used early enough, the pawns can bring themselves to it